Soccer
- 90 Minutes Play
- All match markets are based on the result at the end of a scheduled 90 minutes play, unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.
- The exceptions to this rule are in relation to friendly matches, where all match markets will be settled based on the actual result when the game finishes (excluding any extra-time), irrespective of whether the full 90 minutes is played, and Beach Soccer where markets are specifically settled on 36 minutes play only.
- For matches listed specifically as Youth, for the purpose of reference, "Youth' is a generic term we use for Soccer matches played between teams where the players are aged below 23 years old.
Extra-Time In-Play Markets
- Bets are settled on the official statistics for the extra-time period. Any goals or corners that were taken or scored during the regulation time do not count.
Matches Postponed, Brought Forward or Abandoned
- In the event of a match being abandoned prior to the final whistle, only the bets where the result was already determined at the time of abandonment will stand. All other bets will be cancelled unless the remaining minutes of the match are completed within 48 hours. If the decision is made to replay the game in its entirety, all outstanding bets will be made void.
- If a match is rescheduled from the weekend to a Monday night for the purpose of live TV coverage, then all bets on that match will stand.
- Should any match be played prior to the date or kick-off time denoted then any such match may be included provided the wager is placed not later than the revised kick-off time.
- Any match abandoned before the completion of 90 minutes play will be void except for those bets the outcome of which has already been determined at the time of abandonment. The market must be fully determined for bets to stand For example, first player to score or time of the first goal bets will stand provided a goal has been scored at the time of abandonment.
Matches not Played as Listed
- If a match venue is changed (other than to the away team's ground) then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed (e.g. match is played at the original away team's ground) then bets placed based on the original listing will be void.
- For matches played at a neutral venue (whether indicated on our site or not), bets will stand regardless of which team is listed as the home team.
Team First/Last Goal-scorer
- Bets on players not taking part in the match will be void. Bets where the selection comes on after the first goal is scored for that team will be void regardless of whether the selected player scores in the game. Own goals do not count.
Player to Score at Any Time
- All players who take part in a match will be considered 'runners'.
- Any selections taken from a match that is not completed will be treated as a non-runner.
- Please note that own goals do not count in the settlement of bets.
Goal-scorer Match Bets
- Both players must start the match for bets to stand.
Time of the First Goal
- If a match is abandoned after the first goal is scored, then all bets stand.
- If a match is abandoned before the first goal is scored, then all bets accepted for time bands that have been completed will be considered losing bets and any other time band which included the time band of the abandonment will be void and treated as non-runners.
Injury Time
- Bets on the amount of injury time are settled on the time indicated by the fourth official’s board, rather than the actual time played.
10 Minute Events
- Events must happen between 0:00 and 09:59 to be classed in the first 10 minutes (e.g. a corner awarded in this period but only taken after 10:00 will not count).
Time of First Corner
- Bets are settled on what time the corner is actually taken (not the time it is awarded).
Timecast (Time of First Goal and Player to Score First)
- Players must start for bets to stand, otherwise bets involving that player will be void (regardless of when the first goal is scored). If the only goals scored are own goals, then bets will be void.
Divisional Betting
- For settlement purposes, in divisional betting the finishing position of teams at the end of the scheduled programme of matches will determine placing (dead-heat rules apply in the event of two or more teams tying in the standings (according to official competition rules)), and there will be no allowance for playoffs or subsequent enquiries by the respective leagues. Bets will stand on any team which does not complete all of its fixtures.
Top Goalscorer
- Only goals scored within the quoted division are counted for this market irrespective of the team (within that division) for which they are scored. The team quoted alongside the player is for reference only. Only league goals count - excluding playoff matches. Own goals do not count. Dead-heat rules apply.
Season Match Bets/Team Points Totals
- If any team does not complete all its fixtures, then all match bets and team points total bets involving that team will be made void - win or lose.
Handicap Betting, Including In-Play (3-Way)
- Settlement will be at the odds displayed using the actual score in the match adjusted for the handicap.
Half-Time Result, Including In-Play
- Bets will be void if the match is abandoned before half-time.
Half-Time Correct Score
- Bets will be void if the match is abandoned before half-time.
Half with Most Goals
- Bets will be void if the match is abandoned unless settlement of bets is already determined.
1st Half Goals
- Bets will be void if the match is abandoned before half time unless settlement of bets is already determined.
1st Half Corners, Including In-Play
- Bets will be void if the match is abandoned before half-time unless settlement of bets is already determined. Corners awarded but not taken do not count.
2-Way Corners In-Play
- Settled on the total number of corners in the match, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Most Corners In-Play
- Settled on the team who receives the most corners in the match, in the event of an abandonment then all bets are void. Corners awarded but not taken do not count.
Race to X Corners In-Play
- Settled on the team who reach the quoted number of corners first, in the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined. Corners awarded but not taken do not count.
Result After 10/20/30/40 Etc. Minutes In-Play
- Settled on the result at the specified time in the match. E.g. 10 minutes result is settled on the result in the match after 10:00 minutes of play. In the event of an abandonment before 90 minutes have been played then all bets will be void unless settlement is already determined.
Half-Time - Full-Time Double Result
- Bets will be void if the match is abandoned. Extra-time and penalty shootouts do not count.
Match Specials
- Unless otherwise stated player specials are void if the player takes no part in the game.
- Bets are settled on the result at the end of 90 minutes play. Extra-time, golden goals or penalty shootouts do not count unless otherwise stated.
- Where more than one participant is quoted in a special, and non-runners are involved, the bet stands on the remaining participant(s) if a price is available.
- To Score the Team’s Winner - The player’s team must win by exactly one goal and the nominated player must score the last goal.
- To Win Both Halves - The team must score more goals than the opposition in both halves of the match.
- Team to Win From Behind - Team must be losing at any stage during the match but subsequently go on to win the match in 90 minutes.
- Team to Score/Miss a Penalty - All bets are 90 minutes play only.
Double Chance
- The following options are available:
- 1 or X - If the result is a home or draw then bets on this option are winners.
- X or 2 - If the result is either a draw or away then bets on this option are winners.
- 1 or 2 - If the result is either a home or away then bets on this option are winners.
- If a match is played at a neutral venue the team listed first is deemed the home team for betting purposes.
Asian Handicaps
- Please refer to the following examples regarding settlement of bets.
- Handicap Line 0.5 Ball
- Team giving a -0.5-ball start:
- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are losers.
- Lose by any score - All bets on this selection are losers
- Team receiving a 0.5 ball start:
- Win by any score - All bets on this selection are winners.
- Draw - All bets on this selection are winners.
- Lose by any score - All bets on this selection are losers.
- Team giving a -0.5-ball start:
- Handicap Line 1 Ball
- Team giving a -1-ball start:
- Win by 2 or more - All bets on this selection are winners.
- Win by exactly 1 - All bets on this selection are void and refunded to the customer.
- Draw or lose - All bets on this selection are losers.
- Team receiving a 1 ball start:
- Win by any score or draw - All bets on this selection are winners.
- Lose by exactly 1 - All bets on this selection are void and refunded to the customer.
- Lose by 2 or more - All bets on this selection are losers.
- Team giving a -1-ball start:
- Asian Handicap In-Play (Including 1st/2nd Half Bets)
- At the end of the match the handicap is applied to the final score count and the team with the most goals after adjusting for the handicap is deemed the winner for settlement purposes. If the number of goals for each team is equal after the handicap is applied, all bets will be void and stakes returned.
- Asian Corner Handicaps
- Whole corner or half corner handicaps - at the end of the match the handicap is applied to the final corner count and the team with the most corners after adjusting for the handicap is deemed the winner for settlement purposes. If the number of corners for each team is equal after the handicap is applied, all bets will be void and stakes returned.
- In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
- In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
- 1st/2nd Half Asian Handicap
- Bets settled on the relevant half result only.
- Extra-Time Asian Handicap In-Play
- Normal In-Play Asian Handicap rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
- Asian Total Cards
- Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:
- Card line of 4.5 - If you bet over 4.5, your bet wins if there are more than 4 cards in the match. Otherwise, your stake is lost. If you bet under 4.5, your bets wins if there are less than 5 cards in the match. Otherwise, your stake is lost.
- With a card line of a whole number, if the total number of cards in the match is the same as the card line, your stake is returned.
- Card line of 5.5, 6 - If you bet over, your stake is equally divided between over 5.5 cards and over 6 cards. Your bet wins if there are more than 6 cards in the match. If there are 6 cards exactly, half your stake wins and the other half is returned. Otherwise, your entire stake is lost. If you bet under, your stake is equally divided between under 5.5 cards and under 6 cards. Your bet wins if there are less than 6 cards in the match. If there are 6 cards exactly, half your stake is lost, and the other half is returned. Otherwise, your entire stake is lost.
- Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
- Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
- Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
- In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
- Predict the total number of cards in a match. The card line will either be a quarter-card, half-card or whole-card with bet settlement as follows:
- Asian Total Corners
- Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:
- Corner line of 8.5 - If you bet over 8.5, your bet wins if there are more than 8 corners in the match. Otherwise, your stake is lost. If you bet under 8.5, your bet wins if there are less than 9 corners in the match. Otherwise, your stake is lost.
- With a corner line of a whole number, if the total number of corners is the same as the corner line, your stake is returned.
- Corner line of 8, 8.5 - If you bet over, your stake is equally divided between over 8 corners and over 8.5 corners. Your bet wins if there are more than 8 corners in the match. If there are 8 corners exactly, half your stake is lost and the other half is returned. Otherwise, your entire stake is lost. If you bet under, your stake is equally divided between under 8 corners and under 8.5 corners. Your bet wins if there are less than 8 corners in the match. If there are 8 corners exactly, half your stake wins and the other half is returned. Otherwise, your entire stake is lost.
- In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
- In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted. Corners awarded but not taken do not count.
- Predict the total number of corners in a match. The corner line will be either a quarter-corner, half-corner or whole-corner with bet settlement as follows:
- Asian Corners In-Play
- Settled as pregame Asian corners, in the event of an abandonment before 90 minutes have been played, then all bets will be void unless settlement is already determined
- 1st Half Asian Corners In-Play
- Settled as pre-game Asian corners except the result is settled on total at half-time, in the event of an abandonment before half time then all bets will be void unless settlement is already determined.
Goal Line
- In the event of a game being abandoned before 90 minutes have been played all bets are void unless settlement of bets is already determined. Please refer to the following examples regarding settlement of bets:
- Extra-Time Goals In-Play
- Only goals in extra time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
- Goal Line 2
- Goal line under 2
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly then the stake is returned. Bets lose if there are three or more goals scored in the match.
- Goal line over 2
- Bets win if there are three or more goals scored in the match. If there are two goals exactly the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
- Goal line under 2
- Goal Line 2,2.5
- Goal line under 2,2.5
- Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly half the stake will win, and half will be returned. Bets lose if there are three or more goals scored in the match.
- Goal line over 2,2.5
- Bets win if there are three or more goals scored in the match. If there are two goals exactly half the stake will be returned, and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.
- Goal line under 2,2.5
- Goal Line 2.5
- Goal line under 2.5
- Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
- Goal line over 2.5
- Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
- Goal line under 2.5
- Goal Line 3
- Goal line under 3
- Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly then the stake is returned. Bets lose if there are four or more goals scored in the match.
- Goal line over 3
- Bets win if there are four or more goals scored in the match. If there are three goals exactly, the stake is returned. Bets lose if there are 0, 1 or 2 goals scored in the match.
- Goal line under 3
- Goal Line In-Play
- For In-Play bets all goals are considered regardless of whether they are scored before or after the bet is placed.
- Extra-Time Goals In-Play
Tournament Betting
- Top Team Goalscorer
- Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply. Team quoted is for reference purposes only.
- Top Club Goalscorer
- Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count. Dead-heat rules apply. If no club goal scorer then all stakes are returned.
- Top Goalscorer
- Goals scored in 90 minutes and extra-time count. Penalty shootout goals do not count. Dead-heat rules apply (rather than the player receiving the Golden Boot etc). Team quoted is for reference purposes only.
- For the FA Cup, goals count from the 1st round proper onwards.
- Tournament Totals/Specials
- Total Tournament Cards - The maximum number of cards per player per match is one yellow and one red (e.g. a second yellow card leading to a red card does not count). Cards awarded in extra-time do not count. Only players on the pitch count (e.g., if a manager or a substitute on the bench is shown a card, it will not count for these markets).
- Tournament Total Goals, Team Total Goals, Highest Scoring Team - For markets applying to the whole tournament, goals scored in 90 minutes or in extra-time will count. For markets referring to a particular set of fixtures on a given date(s), only goals scored in 90 minutes count. Goals scored in penalty shootouts do not count.
- If a game is postponed, Total Goals (for a group of games on a given date(s)) will be made void. Highest Scoring Team needs 50% of games to be played for bets to stand, and Rule 4 (Deductions) may apply in cases of postponed matches.
- Tournament Penalties Missed/Converted - Penalties taken in 90 minutes, extra-time and penalty shootouts all count. If a penalty has to be re-taken the previous disallowed penalty(ies) do not count.
- Tournament Corners - Only corners taken in 90 minutes count.
- Team To Go Unbeaten - Team must complete the tournament without losing any game or any two-legged tie. A loss via away goals, extra-time or penalty shootout will mean the market is settled as No.
- Tournament and Top Goalscorer Doubles
- A special price will apply where the nationality of the goal scorer is the same as the country selected. Dead-heat rules apply.
- Club Goalscorer Match Bet
- In the event of a tie then all stakes are refunded. Goals scored in extra-time count. Goals scored in penalty shootouts do not count.
- Furthest Progressing Team
- Based on the round a team exits a competition - regardless of extra-time, replays etc. A team winning the final would be deemed furthest progressing. Dead-heat rules apply. All-in, play or not.
- Qualification Matchups
- Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be made void for that tie.
- Top Continental Team
- Settlement based on the round a team exits the competition, regardless of extra-time. A team winning the final would be deemed the top team. Dead-heat rules apply.
- Season Specials
- Bets settled on the final league position/points total. Playoff points do not count except where specifically mentioned in the individual special.
- Player Scorer Specials - Bets are settled on the number of relevant goals scored for the club(s) and in league(s) indicated in the market title.
- To Reach Playoffs
- The 4 teams which finish in the playoff positions and proceed into the playoff competition will be settled as winners for this market. E.g. those teams gaining automatic promotion, plus all other teams outside of the 4 playoff positions will be deemed losers.
- To Finish in the Top/Bottom Half
- Bets are settled based on the official finishing positions at the end of the season.
- Relegation Betting
- If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation book will be opened.
- Transfer Specials
- Club of player refers to the club to which the player is permanently contracted. Loan deals do not count.
Soccer Statistics
- Team Goals
- Number of goals scored by the named team. 90 minutes play only, extra-time and penalties do not count.
- Player Total Goals
- Players must take some part in the tournament for bets to stand. Goals in 90 minutes and extra-time count. Goals scored in penalty shootouts do not count.
- First Team Headed Goal
- If no headed goal, then all stakes are returned.
- Total Corners, Corners in Second Half
- Corners awarded but not taken do not count. Please note that this applies to all corner markets.
- In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
- In the event of a corner having to be re-taken (e.g. for a foul in the box) then only one corner will be counted.
- Extra-Time Corners In-Play
- Only corners in extra-time count. In the event of a match being abandoned before extra-time has finished then all bets will be void unless settlement of bets is already determined.
- Multi-Corners
- The multi-corners result is calculated by multiplying the number of match corners taken in the first half by the number taken in the second half.
- Corner Handicap
- Corners awarded but not taken do not count. Handicap is applied to final corner count for each team to determine handicap winner. Bets will be void if the match is abandoned.
- Alternative Corners
- Settlement of the Alternative Corners market is based on the total corner count at the end of the match.
- Total Goals/Number of Goals in Match/Alternative Total Goals In-Play
- In the event of a match being abandoned before 90 minutes have been played all bets will be void unless settlement of bets is already determined.
- Extra-Time Goal Line In-Play
- Normal In-Play Goal line rules apply but only goals in extra-time count. The score at the start of extra-time is deemed to be 0-0.
- Ten Minute Events In-Play
- Bets are settled on the number of events occurring in the specified ten-minute time period. Time periods 41-50 and 81-90 include any added time. Events only count within the period they are taken - not awarded. In case of abandonment any bets on uncompleted time periods will be made void unless settlement of bets is already determined. Note that for the 10-minute free-kicks market a penalty does not count as a free-kick. Corners, throw-ins, goal-kicks and free-kicks that have to be re-taken only count as 1. Foul throw-ins do not count.
- Goals Odd/Even
- Any match resulting in 0-0 will be settled on an even number of goals. In the event of an abandoned match then bets for that match will be void.
- Both Teams to Score
- In the event of a match being abandoned after both teams have scored then ‘Yes’ bets will be settled as winners and ‘No’ bets as a loser. Otherwise, if the match is postponed or abandoned without both teams scoring, all bets will be void.
- Divisional Goals
- A minimum of four matches must be played for bets to stand. Abandoned or postponed matches will be attributed 2.5 goals.
- Goals Over/Under
- Predict whether there will be under or over 2.5 goals in a match. In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
- Total Goal Minutes
- Predict the aggregate time of all goals scored in the match, e.g. goals in the 24th, 51st and 59th minutes make up at 134 minutes. Any goals scored in the first half added time count as 45. Any goals scored in second half added time count as 90. Should a dispute arise as to the time of any goal then the time provided by the PA will be deemed the time for settlement purposes.
- If a match is abandoned then all bets will be made void apart from those that have already been made up (e.g. goals in minutes 40, 45 and 60 and abandonment in 65th minute - bets predicting over 140 total goal minutes will be paid out as winners whilst under and bracket bets will be losers).
- Number of Cards in Match
- Yellow card counts as 1, red card counts as 2. Second yellows are ignored for settlement purposes (e.g. maximum card count per player is 3).
- Settlement will be made with reference to all available evidence to cards shown during the scheduled 90 minutes play. Any card shown after the full-time whistle has been blown will be disregarded.
- Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total.
- In the event of a match being abandoned before 90 minutes have been played then all bets will be void unless settlement of bets is already determined.
- First Card Received
- In the event of two or more players receiving a card for the same incident then the player who is first shown a card by the referee will be deemed the winner for settlement purposes. Both yellow and red cards count for this market.
- Booking Points Markets
- Yellow cards count as 10 points and red or yellow red cards as 25. The 2nd yellow for one player which leads to a yellow red card is not considered. As a consequence one player cannot cause more than 35 booking points.
- Settlement will be made according to all available evidence for cards shown during the regular 90 minutes play.
- Cards shown after the match are not considered.
- Cards for non-players (already substituted players, managers, players on bench which are not substituted in) are not considered.
- Next Goal Method
- Free-kick - A Goal must be scored directly from the free kick. Deflected shots count provided the free-kick taker is awarded the goal. Also includes goals scored directly from a corner kick.
- Penalty - Goal must be scored directly from the penalty, with penalty taker as named scorer.
- Own Goal - If a goal is declared as an own goal.
- Header - Last touch of the scorer must be with the head.
- Shot - All other goal-types not included above.
- No Goal
- Total Shirt Numbers
- If any goal is an own goal, the shirt number of the scorer of the own goal will count. It will count towards the side which is credited with the goal. Note, this is different from the ruling for First Player to Score.
- For the purposes of any bet on shirt numbers a player will be deemed to wear throughout the game the shirt worn at the start of play (or, in the case of a substitute, when he comes on to the pitch).
- Any player whose shirt bears no number on his first joining the field of play will be allocated number 12.
- In the event of a match being abandoned before 90 minutes have been played, all bets will be void, unless settlement of bets is already determined.
- Supremacy
- Where a goal supremacy market is offered on a group of matches (e.g. a home goals versus away goals market) if one or more matches are abandoned then all bets on that market will be void.
- Team to Score First/Second/Next Goal
- Own goals count to the side credited with the goal.
- Team to Score Last
- Bets will be void if the match is abandoned.
- Team Performances
- 90 minutes of play only. Points awarded/deducted for each individual team as follows
- Win the match = 25 pts
- Draw the match = 10 pts
- Each goal scored = 15 pts
- Each corner gained and taken = 3 pts
- Keep a clean sheet = 10 pts
- Score before the 20th minute = 10 pts extra (maximum 10 points per team)
- Each yellow or red card received = 5 pts and 15 pts deducted respectively (maximum 20 points per player)
- In the event of the match not being completed then all bets are void.
- 90 minutes of play only. Points awarded/deducted for each individual team as follows
- Last Penalty Score/Miss
- Predict whether the last penalty awarded in the shootout be scored or missed - if the match does not go to penalty shootout all bets will be void.
- Penalty Shootout to Go to Sudden Death
- Predict whether the shootout will go to sudden death or not (e.g. 11 or more penalties taken) - if the match does not go to penalty shootout all bets will be void.
- Team Next Penalty
- Predict whether the next team penalty will be scored or missed - if the match does not go to a penalty shootout or the team does not take designated penalty all bets will be void.
- Team Penalties Converted
- Predict the total number of penalties a team scores in a penalty shootout - if the match does not go to penalty shootout all bets will be void.
- Team to Take Last Penalty
- Predict which team will be awarded the last penalty in the shootout - if the match does not go to penalty shootout all bets will be void.
- Total Converted Penalties (Goal Line)
- Predict the total number of penalties scored in a penalty shootout - if the match does not go to penalty shootout all bets will be void.
- Total Converted Penalties (Over/Under)
- Predict the total number of penalties scored in a penalty shootout - if the match does not go to penalty shootout all bets will be void.
Live Betting
- Market Descriptions
- 3way - Which team will win the match (1-X-2) Home; Draw; Away
- Draw No Bet - If match ends in a draw after regular time, all bets are considered void
- Who wins the rest of the match? - Which team will score more goals in the remaining normal time, from bet placement... A draw selection is no more goals or equal goals scored from bet placement till the end of normal time.
- Double Chance (1X-12-X2) - Home or draw; home or away; draw or away
Supa Match-Ups
- Terms and Conditions
- In our Supa match-ups' markets, customers are betting on which of two selected teams will score more goals in their respective games that weekend.
- For example - a Supa match might be England Vs Argentina, when England are actually playing Scotland, and Argentina are actually playing Brazil. If England beat Scotland 2-0 and Brazil and Argentina draw 1-1, then the Supa match score is 2-1 to England.
- If both teams score the same number of goals, then the 'draw' option is the winner.
- 24 Hour Rules apply.
- If a match does not play the full allocated time (90 min) then all bets will be void.
To Qualify
- Terms and Conditions
- In the event of a Tournament final we may offer a market called “To Qualify”. This equates to the market “To Lift the Cup” which would include injury time, extra time and penalties. Should you back the team to qualify for the final, and your team wins the Tournament then your bet will be settled as a winner. Should your team not lift the cup, then your bet will be a loser.
American Football
- Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football. Abandoned or postponed matches are void unless rearranged and played within 24 hours of the original starting time, except for those bets that have already been determined at the time of abandonment or postponement.
- If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
- In 2-Way markets Scratching applies unless otherwise stated below. Stakes on single bets are returned, and in multiples the selection is treated as a non-runner.
- Weekly Props - Total Points Scored, Conference Points Scored, Will There Be A Shutout; will be inclusive of the number of games as specified on site for each specific week. In the case of one or more of those specified games being abandoned/postponed markets will be void unless they are rearranged and played within 48 hours of the original starting time, or the outcome is already determined.
- Weekly Markets - Highest/Lowest Scoring Team and Player Yardage markets, only the quoted participant’s count. Any Team or Player who are involved in an Abandoned or Postponed match will be treated as a non-runner and other participants subject to (Deductions) unless the game is rearranged and played within 24 hours of the original starting time.
- Markets do not consider overtime unless otherwise stated.
- There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise.
- 3-Way markets are settled on the score at the end of regulation time.
- For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.
- Team Totals, Odd or Even - Zero score by a team will count as even for settlement purposes.
- Winning Margin:
- Lowest/Highest Scoring Team - Only listed team’s count. Dead-heat rules apply.
- Team to Call 1st Timeout - Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc do not count.
- Will Either Team Score 3 Unanswered Times - Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT's (point after touchdown or 2-point conversions).
- First Offensive Play of the Game - This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.
- Player Match-Ups/Performances
- Player Props/Performances - All Player Props will be settled according to game stats on www.NFL.com published on the day of the game. Subsequent amendments do not affect settlement. Bets are action if a player competes in one Down. Player match-ups are action if both players compete in one Down. Push rules apply.
- Quarterback props are based on Gross Passing Yards gained.
- First/Last and Anytime Touchdown Scorer - Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed. Players must be active (as per the official NFL Game Book) for bets to have action.
- Touchdown Shirt Numbers - If no touchdown scored then all bets are no action.
- Scorecast - Your player must be dressed for bets to stand. If a match is abandoned after a touchdown has been scored all bets will be settled as singles on the selected first touchdown scorer at the appropriate odds.
- Total Offensive Yards - Settlement is based on the Net Yards for both teams (includes sack yardage lost).
- Penalties - All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.
- Highest Scoring Quarter - Dead-heat rules apply.
- In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated Otherwise
- The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
- For settlement purposes:
- Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated)
- Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated).
- Double Result - Excludes overtime if played.
- 2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play - PATs do not count as scores.
- Result of Current Drive - If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered.
- Season Props
- All season props are based on the regular season matches only. Player’s stats stand irrespective of any trades during the regular season. All bets are action regardless of the number of games.
- Futures/Season Bets
- Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season.
- NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result.
- AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.
- NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).
- Conference Wildcard winners are the 2 teams who qualify for the post-season via the NFL's Wildcard selection.
- Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.
- NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.
- CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.
- Conference/Division Betting
- Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example, the NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.
- For all spreads and totals bets Push rules apply:
- Includes NFL, NCAA College Football, WLAF, UFL, CFL and Arena Football. Abandoned or postponed matches are void unless rearranged and played within 24 hours of the original starting time, except for those bets that have already been determined at the time of abandonment or postponement.
- If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
- In 2-Way markets Scratching applies unless otherwise stated below. Stakes on single bets are returned, and in multiples the selection is treated as a non-runner.
- Weekly Props - Total Points Scored, Conference Points Scored, Will There Be A Shutout; will be inclusive of the number of games as specified on site for each specific week. In the case of one or more of those specified games being abandoned/postponed markets will be void unless they are rearranged and played within 48 hours of the original starting time, or the outcome is already determined.
- Weekly Markets - Highest/Lowest Scoring Team and Player Yardage markets, only the quoted participant’s count. Any Team or Player who are involved in an Abandoned or Postponed match will be treated as a non-runner and other participants subject to (Deductions) unless the game is rearranged and played within 24 hours of the original starting time.
- Pre-Game Bets (Game Lines Including 2nd Half/4th Quarter Bets) INCLUDE Overtime Unless Stated Otherwise.
- There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined, unless stated otherwise.
- 3-Way markets are settled on the score at the end of regulation time.
- For pre-game props the game must be completed for bets to have action, unless settlement of bets is already determined.
- Team Totals, Odd or Even - Zero score by a team will count as even for settlement purposes.
- Winning Margin:
- Lowest/Highest Scoring Team - Only listed team’s count. Dead-heat rules apply.
- Team to Call 1st Timeout - Forecast which team will call the 1st timeout. Timeouts lost by any other means, e.g. Coaches Challenges, Injuries etc do not count.
- Will Either Team Score 3 Unanswered Times - Forecast whether either team will score 3 consecutive times during the game. A Score excludes any PAT's (point after touchdown or 2 point conversions).
- First Offensive Play of the Game - This market is determined by the first offensive play from scrimmage (excluding Penalties). In the event of the kick-off being returned for a touchdown then bets will stand for the following kick-off. Incomplete or intercepted passes and QB Sack or Fumble will stand as a Pass Play. A fumble on exchange to the RB will stand as a Run Play.
- Player Match-Ups/Performances
- Player Props/Performances - All Player Props will be settled according to game stats on www.NFL.com published on the day of the game. Subsequent amendments do not affect settlement. Bets are action if a player competes in one Down. Player match-ups are action if both players compete in one Down. Push rules apply.
- Quarterback props are based on Gross Passing Yards gained.
- First/Last and Anytime Touchdown Scorer - Forecast the name of the scorer of the first/last/anytime touchdown in the game, or whether no touchdown will be scored. The Field refers to any player not specifically listed. Players must be active (as per the official NFL Game Book) for bets to have action.
- Touchdown Shirt Numbers - If no touchdown scored then all bets are no action.
- Scorecast - Your player must be dressed for bets to stand. If a match is abandoned after a touchdown has been scored all bets will be settled as singles on the selected first touchdown scorer at the appropriate odds.
- Total Offensive Yards - Settlement is based on the Net Yards for both teams (includes sack yardage lost).
- Penalties - All Penalty markets are based on the Penalty being accepted. Declined Penalties do not count.
- Highest Scoring Quarter - Dead-heat rules apply.
- In-Play Game Bets/In-Play Half Bets/In-Play Quarter Bets INCLUDE Overtime Unless Stated Otherwise
- The game or relevant quarter/half must be completed for bets to have action, unless settlement of bets is already determined.
- For settlement purposes:
- Half bets (2nd half will include any points scored in Overtime if played unless otherwise stated)
- Quarter bets (4th quarter will include any points scored in Overtime if played unless otherwise stated).
- Double Result - Excludes overtime if played.
- 2 Unanswered Scores in Quarter/Team to Make Next Score/Next Scoring Play - PATs do not count as scores.
- Result of Current Drive - If Team A has the ball and fumble, and the ball is recovered by Team B, who then fumble it back to Team A; the outcome will be settled as Turnover, due to possession changing hands twice. Turnover on Downs (failed 4th Down attempt) will be settled as turnover. If a punt is fumbled by the receiving team and recovered by the kicking team bets will be settled as punt and a new drive market will be offered.
- Season Props
- All season props are based on the regular season matches only. Player’s stats stand irrespective of any trades during the regular season. All bets are action regardless of the number of games.
- Futures/Season Bets
- Super Bowl winner, Conference Outright and Divisional Outright bets stand regardless of the length of the season.
- NFL regular season wins and match-ups are based on teams completing all 16 regular season games, and for CFL all 18 regular season games, unless the remaining games during the course of the season do not affect the result.
- AFC/NFC Conference winners are determined by the teams progressing to the Superbowl.
- NFL Divisional winners are determined by games won during the regular season (NFL tie-break rules apply).
- Conference Wildcard winners are the 2 teams who qualify for the post-season via the NFL's Wildcard selection.
- Conference Number One Seed winner is the team designated by the NFL as the team who will have Home Field advantage throughout the playoffs.
- NFL/NCAAF regular season wins and match-ups are based on teams completing the minimum number of games specified.
- CFL to Reach Grey Cup - The team that progresses to the Grey Cup Final will be deemed the winner of the respective division.
- Conference/Division Betting
- Teams participating in an outright tournament may be grouped in conferences and/or divisions. For example, the NFL is grouped into 2 conferences (American Football Conference and National Football Conference) each containing 4 divisions (North, East, West and South). Prices are offered for each participating team to win their respective division and conference.
For all spreads and totals bets Push rules apply.
Athletics
- Diamond League/Grand Prix/Indoor Meetings
- Prices will be offered on selected events. Where prices are offered for a given event then four selected athletes will be quoted. Only the quoted athletes count for settlement purposes.
- Olympics/European and World Championships - Outright/Group/Heat/Round/Tournament Betting
- All bets stand except for those placed on participants not competing in first round heats/qualification. Participants awarded gold, silver and bronze medals at the medal ceremony will be deemed 1st, 2nd and 3rd respectively for betting purposes. We reserve the right to apply a deduction in the event of a withdrawn participant prior to the start of an event.
- Match-Ups
- Both competitors must compete for bets to stand.
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Australian Rules
- All match markets will be settled including overtime if played unless otherwise stated. Regulation time must be completed for bets to stand unless otherwise stated.
- Match Betting
- If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on official AFL results only.
- Matches not Played as Listed
- If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
- Quarter Betting
- For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter).
- Half Betting
- For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 2nd half).
- Double Result
- Predict the outcome of the specified match at half-time and full-time including overtime if played.
- HT/FT Winning Margin
- Predict the team and winning margin combination of the specified match at half-time and fulltime including overtime if played.
- Team To Score First
- The market covers any score e.g. Goal/Behind for settlement purposes.
- Team to Score First Goal
- The market covers Goal only for settlement purposes.
- First Goalscorer/Last Goalscorer/To Score a Goal/Player to score 2, 3 Or More
- Bets on players taking no part in the match will be void. If your player takes the field after a goal has been scored, then the first goalscorer bet will be made void. If your player has taken the field at any time prior to the first goal being scored, then your bet stands. Any Other Player option incorporates any player not listed, for settlement purposes.
- Each-way bets on goalscorers who have taken no part of the game when the 1st goal is scored will be void regardless of whether or not they score later in the game. If there are less goals scored than the Each-way number of places offered, then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four goals.
- Bets will stand on players that take any part in a match for last goalscorer purposes.
- Best On Ground
- Settlement will be based on the player judged to be the Medal Winner in the specified match. Bets on players taking no part in the match will be void. Dead-heat rules apply.
- Scorecast (Winning Margin and Player to Score First Goal)
- Settlement for all markets is based on the first goal scored as opposed to the first score.
- Wincast (Team to Win and Player to Score First Goal)
- Settlement for all markets is based on the first goal scored as opposed to the first score. If your player takes the field after a goal has been scored or does not take part in the game prior to a goal being scored, then bets will be made void.
- Timecast (Time of First Goal and Player to Score First)
- Settlement for all markets is based on the first goal scored as opposed to the first score. If your player takes the field after a goal has been scored or does not take part in the game prior to a goal being scored, then bets will be made void.
- Time of Goal Markets (1st Goal/Team Early Goal/1st Goal Brackets)
- Settlement for all markets is based on times recorded by the official AFL website www.afl.com.au (running clock counting up from zero, with no stoppages, time on is included).
- Highest Scoring Half
- If both halves finish equal, then bets will be settled as a tie. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 2nd half).
- Race to 20 Points
- Bets will be settled on the first team to reach 20 points.
- Tribet
- If the match ends in a Tie, bets will be settled as Any Other Result option.
- Quarter by Quarter
- Bets will be settled on the sequence of quarter leaders, during the match. If the match is tied at the end of any quarter, then the market will be settled as Any Other Result. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter).
- Most Disposals/Most Contested Marks/Total Contested Marks/Most Marks Inside 50m/Total Marks Inside 50m
- For statistics-based markets, including, but not limited to disposals, goal kickers and marks, settlement will be based on statistics from the official AFL website www.afl.com.au. Disposals refers to the addition of kicks and handballs and are sometimes referred to as possessions. For player-based markets, bets will be refunded on individual players if they are not amongst the starting 18 or 3 interchange players. Disposal markets are settled on the listed players only. For player head to heads both players must be in the starting 18 or be one of the 3 interchange players. The player named as the “sub” will be considered a non-player for betting purposes.
- AFL Dream Team Special Markets
- Most AFL Dream Team Points for the Round - The winner is deemed the player with the most AFL Dream Team points (from the quoted list) for the Round. Results as per afl.com.au. In the event of non-starters (including players named as the “sub’’), a Rule 4 (Deductions) may apply.
- Most AFL Dream Team Points Match-Up - Pay on player with most AFL Dream Team points. Both players must be in the starting 18 or be one of the 3 Interchange Players. If either player is named as the “sub’’ this market will be Void. Results as per afl.com.au.
- AFL Dream Team Player Total Points - Settlement determined by the quoted players AFL Dream Team points for the match. Players must be in the starting 18 or be one of the 3 Interchange Players. If the player is named as the “sub’’ this market will be Void. Results as per afl.com.au.
- Brownlow Medal Markets
- Brownlow Medal - Winner is deemed the player awarded the medal.
- Brownlow Medal Top 3/5 Finish - Settlement is based on the finishing position at the time the medal is awarded. Ineligible player votes count. Dead-heat rules apply.
- Brownlow Medal Most Team Votes - Winner is deemed the team to get the most number of votes. Ineligible player votes count. Dead-heat rules apply.
- Brownlow Medal Most Individual Player Club Votes - Winner is deemed the player to get the most number of votes. Ineligible player votes count. Dead-heat rules apply.
- Brownlow Medal Group Betting - Winner is deemed the player to get the most number of votes from the specified Group. Ineligible player votes count. Dead-heat rules apply.
- Brownlow Medal Player Head To Head - Winner is deemed the player to get the most number of votes. Ineligible player votes count. In the case of a Dead-heat stakes will be refunded.
- In-Play Markets
- In-Play markets will be settled including overtime, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined.
- For all quarter betting, in the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 4th quarter).
- For all half betting, in the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime, then this will be included for settlement purposes (considered a continuation of the 2nd half).
- For all 10-minute betting, in the event of the designated 10-minute period not being completed bets will be void, (unless the specific market outcome is already determined):
- Quarter First Goalscorer and Quarter Anytime Goalscorer - Bets on players taking no part in the Quarter will be void. If your player takes the field after a goal has been scored, then the Quarter first goalscorer bet will be made void. If your player has taken the field at any time prior to the first goal being scored, then your bet stands. Any Other Player option incorporates any player not listed, for settlement purposes. In the event of no goal scored in the respective quarter bets will be void.
- Season Betting
- With the exception of Premiership winners, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder. If in any market teams are tied, the winner will be deemed the team with the best percentage. (Worst percentage for Wooden Spoon).
- Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
Badminton
- Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
- To Win Match - In the event of any of the named players in a match changing before the match starts then all bets are void.
- In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
- For example, a game is abandoned at 20-17: bets on Over/Under 37.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 38 points.
- In-Play Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.
Baseball
- All games must start on the scheduled date (local time) for bets to have action. If a game has been postponed or cancelled before its due start time, then all bets are deemed no action. Non-MLB Baseball (including Minor League Baseball) - No listed pitchers and all bets are action regardless of who pitches for each team. 8½ innings rule applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
- Non-MLB Baseball (including Minor League Baseball) - No listed pitchers and all bets are action regardless of who pitches for each team. 8½ innings rule applies although in the event of a Mercy Rule being called, all bets will stand on the score at the time. For 7 innings games played as part of a doubleheader the 6½ inning rule will apply.
- In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
- MLB Wagers
- It is the client's responsibility to ensure they are aware of any relevant pitcher changes. For game Money Line/Total/Run Line Betting there are three options to choose from:
- Action - Team against team regardless of the starting pitcher. Each team's starting pitcher is defined for wagering purposes as the pitcher that throws the initial pitch. Pitchers can be specified when placing wagers.
- One Specified Pitcher - A wager on or against one specific starting pitcher regardless of the other starting pitcher. Specified pitcher must start, or wager is deemed no action.
- Listed Pitchers Must Start - A wager that specifies both starting pitchers. Any variation constitutes no action. Wagers with One Specified Pitcher and Listed Pitchers Must Start that were placed when the named pitcher was originally listed are no action if the listed pitcher is changed and is then relisted back to the original pitcher.
- Wagers placed on the named pitcher, after being re-listed, are action.
- In the event of a change in one or both starting pitchers prior to the start of a baseball game then the Money Line/Total/Run Line Betting may be adjusted. If one scheduled starting pitcher starts against an unscheduled starting pitcher, or both starting pitchers were unscheduled, then all Action and live One Specified Pitcher wagers will be computed at the opening price/line established with the new starting pitcher(s).
- Double pitching change, where a listed pitcher is changed then reinstated for betting purposes, bets will be treated as a normal pitching change.
- For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours following the time of suspension, then all bets will be void unless settlement of bets is already determined.
- It is the client's responsibility to ensure they are aware of any relevant pitcher changes. For game Money Line/Total/Run Line Betting there are three options to choose from:
- Matches Not Played as Listed
- If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
- 4½ Innings Rule
- Money Line - There must be at least 5 full innings of play unless the team batting second is leading after 4½ innings, for bets to stand. If the game is called, or suspended, after this point of the game is reached, then the winner is determined by the score after the last full inning (unless the team batting second scores to tie or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called). Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule). However, in the event of a Mercy Rule being called, all bets will stand on the score at the time.
- 6½ Innings Rule
- Total and Run Line betting (for 7 innings games) - The game must go at least 7 full innings (or 6½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over.
- 8½ Innings Rule
- Total and Run Line betting - The game must go at least 9 full innings (or 8½ innings if the team batting second is ahead) for bets to have action. However, in the event of a Mercy Rule being called, all bets will stand on the score at the time. Please note that suspended games do not carry over (with the exception of MLB play-off games - see specific rule).
- Pre-Game Lines
- All pre-game bets include extra innings unless otherwise stated.
- Where Mercy Rule is applied, all bets will stand on score at the time.
- Money Line - Subject to 4½ innings rule.
- Run Line, 3-Way Handicaps and Alternative Run Lines - Subject to 8½ innings rule.
- Game Total, Team Totals, 3-Way Totals and Alternative Game Totals - Subject to 8 ½ innings rule EXCEPT where the total has already gone over, (if total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Game Totals of Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs.
- Most Hits, Total Hits, Team Hits - Subject to 8½ innings rule EXCEPT where the total has already gone over, where bets on the over will be settled as winners, with bets on the under settled as losers.
- 4½ Innings Totals - Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the Total quoted has already gone over. Where this occurs, all bets will be settled as follows - over bets on quoted Total will be settled as winners, with under bets on quoted Total being settled as losers.
- 4½ Innings Lines - Bets will be settled based on the score in the middle of the 5th inning (e.g. not at the bottom of the 5th), unless the team batting first is ahead (with any run line applied) at the start of the top of the 5th innings or score to go ahead (with any run line applied) in that inning, in which case the team batting first will be settled as the winner.
- 3/5/7 Innings Totals - Bets will be settled based on the score after 3/5/7 full innings, unless the total quoted has already gone over quoted total. Where this occurs, all bets will be settled as follows - over bets on quoted total will be settled as winners, with under bets on quoted total being settled as losers.
- 3/5/7 Innings Line - Bets will be settled on the result after the first 3/5/7 innings of a game have been completed, unless the team batting second is already ahead (with any run line applied) at the middle of the relevant inning, or scores to go ahead (with any run line applied) in that inning, in which case the team batting second will be settled as the winner.
- Pre-Game Props Including Player Props
- Where Mercy Rule is applied, all bets will stand on score at the time.
- Listed pitchers must start for a bet to have action. Extra innings count unless specified otherwise.
- All 1st Innings Props - 1st inning must be completed for bets to have action, unless settlement of bets is already determined.
- Double Result - Result after 4½ innings, plus result for the whole game.
- Game Total Odd/Even - If the combined score is zero then bets will be void.
- Team Total Odd/Even - If team score is zero then bets will be void.
- Total Runs 5-Way - 8½ innings rule applies unless the total has already reached the highest band, in which case that band will be settled as the winner.
- Lead After x Innings - Bets will be settled on the result after the first x innings have been completed, unless the team batting second is already ahead at the middle of the relevant inning, or scores to go ahead in that inning, in which case the team batting second will be settled as the winner.
- First to Score/Race to x Runs - The first team to reach the required number of runs will be settled as the winner. Bets on Neither require the 8½ innings rule to apply to be settled as winners.
- Last to Score - 8½ innings rule applies.
- Team with Highest Scoring Innings - Will be settled on the single highest scoring half-inning of the game. If both teams have the same highest score, then Tie will be settled as the winner (even if one team has attained this score more often than the other). 8½ innings rule applies.
- Extra Innings Yes/No - Will be settled as Yes if the score is tied after 9 innings (or the statutory number of innings if this is not 9), even if later innings are not played for any reason.
- When Will Most Runs Be Scored? - 8½ innings rule applies.
- First HR Will Be? - Will be settled on the first HR hit in the game. Bets on “No HR” require the 8½ innings rule to apply to be settled as winners.
- Matchups: Most (Total) Bases*/Most Hits/Most Strikeouts - For these matchups to have action both players must be in the official starting lineup. 8½ innings rule applies, unless both players, or the player losing the match-up, have already been substituted out of the game. Both listed pitchers (at time of placing wager) must start for bets to have action.
- Player Performance: (Total Bases*/Total Hits/Total Strikeouts/To Hit a HR/Record a Walk/Record an RBI/Score a Run). The player must be in the official starting lineup and the opposing listed pitcher (at time of placing wager) must start for bets to have action. 8½ innings rule applies, unless settlement of bets is already determined, either by the player achieving the required outcome or by being substituted out of the game without having done so.
- *Total Bases are calculated by adding all hits a player makes as per Single = 1 Base, Double = 2, Triple = 3, Home Run = 4. Only these count.
- Starting Pitcher Completed Innings - Pitcher must start for bets to have action. Bets will be settled based on the number of full innings that the starting pitcher pitches. Bets will be void if the game is called or suspended with the starting pitcher still in the game and not yet having reached the required number of innings.
- Where Mercy Rule is applied, all bets will stand on score at the time.
- Daily Props
- These markets refer to a group of games played on a particular date. There are no Listed Pitchers (bets stand regardless of Pitchers changes).
- Grand Salami is the total of all runs scored in the relevant games. All games must be played and go at least 8½ innings for action, even if the total goes over with some games postponed or called.
- Homes vs Aways - All games must be played and go at least 8½ innings for action.
- Highest Scoring Team - All games must be played and go at least 8½ innings for action.
- Highest/Lowest Score of Night refers to total number of runs scored by any one team and Total Shutouts refers to the number of teams scoring no runs. For these markets only games going at least 8½ innings will be considered for settlement purposes. For these bets to have action a minimum number of games must go 8½ innings as per the following table:
- Total Games in Prop - Number Required to Go 8½ for Action
- 5 and under - All games
- 6 to 8 - All but one
- 9 and over - All but two
- In-Play
- Where Mercy Rule is applied, all bets will stand on score at the time. All bets are action regardless of pitching changes. Extra innings count, unless stated otherwise.
- Money Line - Subject to 4½ innings rule.
- Run Line/Alternative Handicap - Subject to 8½ innings rule.
- Game Totals/Alternative Totals - Subject to 8 ½ innings rule EXCEPT where the game total has already gone over, (if game total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers) or where the natural conclusion of the game would have meant the outcome of the total quoted would be determined, e.g. MLB game is called, or suspended at 5-5, bets on Over 10 or 10.5 would be settled as winners, with bets on Under 10 or 10.5 being settled as losers, since any natural conclusion to the match would have at least 11 runs.
- Team Totals - Subject to 8 ½ innings rule EXCEPT where the team total has already gone over, (if team total has already gone over the quoted total, then bets on the over will be settled as winners, with bets on the under settled as losers).
- 3-Way Handicap - Includes Handicap Tie price. Extra innings count. Subject to 8½ innings rule.
- To Go To Extra Innings - The end of the 9th inning must be complete for bets to have action. If the score is tied after 9 innings, then this market will be settled as Yes even if the extra innings are not played due to the game being called/suspended.
- To Win Inning (Current/Next) - Top and bottom of the specified inning must be completed unless the team batting second in the specified Inning is winning when the game is called/suspended.
- Inning Run Line (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the team batting second in the specified Inning has already covered the run line and cannot be overtaken.
- Inning Total (Including Alternatives) - Top and bottom of the specified innings must be completed for bets to have action, unless the Total quoted has already gone over at time the game is called/suspended.
- A Score in the Inning (Current/Next) - Top and bottom of the specified inning must be completed, unless settlement of bets is already determined.
- A Score in Half Inning/Hit in Half Inning (Current/Next) - Specified half inning (top or bottom) must be completed unless a run has already been scored/hit has already occurred when the game is called/suspended.
- Team to have Most Hits in the Inning (Current/Next) - Top and bottom of the specified inning must be completed for bets to have action, unless the team batting second in the specified inning has most hits when game is called/suspended.
- Total Hits in the Inning (Current/Next)/Total Runs in Inning (Current/Next) - Top and bottom of the specified inning must be completed unless settlement has already been determined.
- Leader After 'X' Innings - Top and bottom of the specified inning must be completed for bets to have action, unless the team batting second leads and cannot be overtaken at time the game is called/suspended. In the event of a mercy rule being applied, any in-completed innings leader markets, will be deemed to be won by the match winner.
- Race to Markets/Team Totals/Total Hits - 8½ innings rule applies unless settlement of bets is already determined, or if the natural conclusion of the game would have meant the outcome of bets would be determined.
- If a tied game is called or suspended and the natural conclusion of a game requires a winner, then bets on the relevant Race To quote will be made void. E.g. MLB games are called, or suspended at 3-3 after 10 innings, all bets on Race To 4 will be void. Race to 5/6/7 bets would be settled as Neither.
- Team to Score Next - In the event that the game is abandoned all markets on runs already scored will stand. Bets on the next run at time the game is called/suspended will be no action.
- Winning Margin - Subject to 8½ innings rule. Settlement includes extra innings for MLB; for non-MLB where a game can end in a Tie, then that option is available. If an MLB game ends in a tie when a game is called/suspended bets will be void.
- Futures - General Rules
- Regular Season Wins/Match-Ups - Team must complete at least 160 regular season games for bets to have action unless the remaining games during the course of the season do not affect the result.
- Will there be a ‘’Perfect Game’’ in Regular Season - For the outcome to be settled as ‘Yes’, there must be an MLB regular season game in which a pitcher (or combination of pitchers) pitches a victory that lasts a minimum of 9 innings and in which no opposing batter reaches any base during the course of the game.
- Regular Season Specials – All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.
- Number of Pitchers to win 20 or more games – Refers to the number of wins credited by the MLB official scorers.
- To Win Pennant - The team that progresses to the World Series will be deemed the winner of the pennant.
- Series Betting
- Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
- Outright, Pennant and Divisional Betting
- All bets stand regardless of team relocation, team name change, season length or playoff format.
- Wildcard Betting
- The team that progresses to the MLB Playoffs via the wild card position will be deemed the winner.
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Beach Volleyball
- Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
- In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed then all bets will be void, except for markets where the result is already determined.
- In the event of a match starting but not being completed then all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
- For example, a set is abandoned at 18-17: bets on Over/Under 35.5 Set - Total Points are settled as winners/losers respectively, since any natural conclusion to the set would have yielded at least 36 points.
Boxing & MMA
- Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned.
- For betting purposes, the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
- If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.
- In the event of a fight being declared a No Contest all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
- To Win the Fight
- In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
- All bets will have action regardless of changes to the number of rounds to be fought.
- Fight Outcome 5-Way
- Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
- KO or TKO - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards or is declared a No Contest.
- Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
- All bets will have action regardless of changes to the number of rounds to be fought.
- Total Rounds
- For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.
- If the number of rounds for a fight is changed after this market has been set, then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.
- For UFC specifically, where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over.
- Round or Group of Rounds Betting
- If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
- For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.
- In-Play
- Fight Winner 3-Way - Includes quote for the draw.
- Draw-No-Bet - In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw.
- Fight Winner 2-Way - Offered for fights where no draw is possible e.g. Prizefighter.
- Fight Outcome 5-Way - Refer to pre-game fight outcome.
- Fight Outcome 4-Way - Offered for fights where no draw is possible e.g. Prizefighter.
- Total Rounds 2-Way - Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
- Round Groups/Round Betting - For settlement purposes betting on rounds or groups of rounds is determined on which fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round. For fights where a draw is not possible e.g. Prizefighter, the Draw or Technical Draw is not quoted.
- To Go the Distance - For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
- Prizefighter Competitions
- To Win Outright/Name The Finalist/Final Forecast/To Reach The Final - Non-runner no-bet. The specified Prizefighter competition must be completed in full for bets to stand.
- Winning Half - Name which half of the competition the winner will come from (Top/Bottom). The specified Prizefighter competition must be completed in full for bets to stand.
- Stage of Elimination – Bets stand once a fighter is in the ring and the bell has sounded for the beginning of the specified fighter’s 1st round of the first competition bout. If a fighter withdraws prior to the first bout or a fighter withdraws from the competition in between bouts e.g. after winning a Quarter Final bout, but not facing the bell for the Semi Final bout; bets will be void.
- For all Prizefighter bouts the Fight Outcome will be a 4 -Way market (no draw option). If a fight goes to the judges' scorecard and is tied, then the referee's decision will count for settlement purposes.
- Additionally, if a boxer is stopped for a cut in any Prizefighter bout, this will count as TKO irrespective of which Round it occurs.
- Fight Specials
- To Score a Knockdown
- For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
- Harold Lederman Special
- Predict who HBO's Harold Lederman will have ahead on his scorecard at the end of the first 3 rounds. The fight must last until the start of the 4th round otherwise bets will be void.
- To Score a Knockdown
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics
- Bets on postponed fights will stand for 30 days. If either fighter is replaced with another fighter all bets will be void and stakes returned.
- For betting purposes, the fight is deemed to have started when the bell is sounded for the beginning of the 1st round.
- If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.
- In the event of a fight being declared a No Contest all bets will be void and stakes returned, with the exception of markets where the outcome has already been determined.
- To Win the Fight
- In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).
- All bets will have action regardless of changes to the number of rounds to be fought.
- Fight Outcome 5-Way
- Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification.
- KO or TKO - Knockout (KO) is when the boxer does not stand up after a 10 count. Technical Knockout (TKO) is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout (TKO), unless the fight is subsequently decided by the judges’ scorecards, or is declared a No Contest.
- Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds.
- All bets will have action regardless of changes to the number of rounds to be fought.
- Total Rounds
- For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over.
- If the number of rounds for a fight is changed after this market has been set then all bets will still have action unless the new number of rounds result in the quote being higher than the total number of rounds to be fought.
- For UFC specifically, where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over.
- Round or Group of Rounds Betting
- If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.
- For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.
- In-Play
- Fight Winner 3-Way - Includes quote for the draw.
- Draw-No-Bet - In the event of a draw all bets will be void and stakes returned, this includes a fight which ends in a Majority Draw.
- Fight Winner 2-Way - Offered for fights where no draw is possible e.g. Prizefighter.
- Fight Outcome 5-Way - Refer to pre-game fight outcome.
- Fight Outcome 4-Way - Offered for fights where no draw is possible e.g. Prizefighter.
- Total Rounds 2-Way - Full round quotes are used. The Round in which the fight ends will be used for settlement purposes. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round.
- Round Groups/Round Betting - For settlement purposes betting on rounds or groups of rounds is determined on which fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight, all bets will be settled as a win by Decision. In the event of a fighter retiring on his stool between Rounds e.g. 9 and 10, it will count as Round 9 for settlement purposes i.e. the last fully completed round. For fights where a draw is not possible e.g. Prizefighter, the Draw or Technical Draw is not quoted.
- To Go the Distance - For settlement purposes the official designated number of rounds must be fully completed for bets to be settled as Yes.
- Prizefighter Competitions
- To Win Outright/Name The Finalist/Final Forecast/To Reach The Final - Non-runner no-bet. The specified Prizefighter competition must be completed in full for bets to stand.
- Winning Half - Name which half of the competition the winner will come from (Top/Bottom). The specified Prizefighter competition must be completed in full for bets to stand.
- Stage of Elimination – Bets stand once a fighter is in the ring and the bell has sounded for the beginning of the specified fighter’s 1st round of the first competition bout. If a fighter withdraws prior to the first bout or a fighter withdraws from the competition in between bouts e.g. after winning a Quarter Final bout, but not facing the bell for the Semi Final bout; bets will be void.
- For all Prizefighter bouts the Fight Outcome will be a 4 -Way market (no draw option). If a fight goes to the judges' scorecard and is tied, then the referee's decision will count for settlement purposes.
- Additionally, if a boxer is stopped for a cut in any Prizefighter bout, this will count as TKO irrespective of which Round it occurs.
- Fight Specials
- To Score a Knockdown
- For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).
- Harold Lederman Special
- Predict who HBO's Harold Lederman will have ahead on his scorecard at the end of the first 3 rounds. The fight must last until the start of the 4th round otherwise bets will be void.
- To Score a Knockdown
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics
Bowls
- Non-runner no-bet. The event must start within one week of the scheduled start for bets to stand. Outright markets may be subject to a Rule 4 (Deduction).
- Match Betting
- A match must be played within 48 hours of the original scheduled start time for bets to stand. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.
- For the following markets bets are void if the statutory number of sets are not completed or are changed. In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
- Match Handicap
- Total Points (2-Way)
- Total Sets
- Total Points Odd/Even
- Player Total Points (2-Way)
- With the exception of Premier League Bowls in the event of a tie, then the result at the end of the tie-breaker will be used for settlement purposes. In Premier League Bowls, a tie price is offered.
- Set Betting/Correct Set Score
- Will be void if the match is not completed.
- Set Betting Markets (Current and Next)
- In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
- Current Set Winner (2-Way)
- Current Set Winner (3-Way)
- Current Set Total Points (2-Way)
- Current Set Handicap
- Current Set Winning Margin
- Current Set Correct Score
- Current Set Total Points Odd/Even
- Correct Set Score
- Current Set Race to 4/6/8/10 Points (3-Way market, Neither option available)
- Current Set Leader After 3/4/5/6 Ends (3-Way market, Tie option available)
- Next Set Winner (2-Way)
- Next Set Winner (3-Way)
- Next Set Total Points (2-Way)
- Next Set Handicap
- Next Set Winning Margin
- Next Set Correct Score
- Next Set Total Points Odd/Even
- Next Set Race to 4/6/8/10 Points (3-Way market, Neither option available)
- Next Set Leader After 3/4/5/6 Ends (3-Way market, Tie option available)
- In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
- End Betting Markets (Current and Next)
- In the event of an end starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
- Current End Winner (2-Way) - In the event of an end finishing in a tie then all bets will be void and stakes returned
- Next End Winner (2-Way) - In the event of an end finishing in a tie then all bets will be void and stakes returned
- Next End Correct Score - In the event of an end finishing in a tie then all bets will be void and stakes returned
- Next End Total Points (2-Way)
- Nationality of the Winner
- The winner is determined by the country that he/she represents. See www.worldbowlstour.com.
- Nationality of the Winner
- In the event of an end starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Curling
- Outright Betting - All-in, compete or not.
- Match Betting - All matches will be settled on the final score. For betting purposes extra ends will count.
- End Betting - For end betting purposes, if a Blank End price is not offered for a specific end, all bets will be void if the end is blank (0-0)
Cycling
- Individual Stage/Outright Betting/Rider Finishing Position
- Participants must pass the starting line of the respective event/stage for bets to stand. Otherwise, bets will be void and stakes returned. All bets are settled on the official classification(s) listings, published by the respective race governing bodies, at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
- For Team Classification markets, settlement is based on final standings in time-based classifications (should there be more than one Team Competition in a specified event).
- Outright markets may be subject to a Rule 4 (Deduction).
- Match-Ups
- Match-ups will be settled upon the cyclist achieving the highest placing in the specified event/stage. In the event of one or both cyclists not passing the starting line then bets will be deemed void. If both cyclists start but fail to finish a specific event/stage, then bets will be deemed void. If both cyclists start a specific event/stage and only one fails to finish, then the cyclist who completes the specific event/stage will be deemed the winner.
- Event Specials
- The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For named rider specials, the specified rider must start the respective event/stage for bets to stand. For ‘number of riders’ specials, the statutory number of teams must start the specified event for bets to stand.
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Darts
- Outright Betting
- Non-runner no-bet. Outright markets may be subject to a Rule 4 (Deduction).
- Pre-Game Match Betting
- In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. For Premier League darts events, match betting may be offered in the form of 3-Way, and 2-Way markets. For settlement purposes the 3-Way market includes the Tie option. Bets will be void in the 2-Way market if the match result is a tie.
- In-Play Betting
- Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void, except for those bets the outcome of which has already been determined at the time of abandonment. For example, Total Legs quote has been exceeded at the time of abandonment.
- Handicap 2-Way and 3-Way Leg Betting/Set Betting
- In the event of the statutory number of legs/set not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if the match is not completed.
- Individual Player Averages
- All bets are void if the match is not completed. Bets settled from results on official PDC Website: www.planetdarts.tv
- Individual Player Checkouts
- If a match is not completed, then all bets are void unless the quote has been exceeded.
- First Leg/Set Markets
- All bets are void if the first leg/set is not completed, unless the outcome has already been determined.
- First/Final Leg Winning Double – Colour
- The Bull counts as red. The leg must be completed for bets to stand.
- First Leg Winning Double – Value
- The Bull counts as Any Other. The leg must be completed for bets to stand.
- Leader After 4/6 Legs
- The first 4/6 legs must be completed for bets to stand.
- Score After 4/6 Legs
- The first 4/6 legs must be completed for bets to stand.
- Race to 3 Legs
- Either player must win 3 legs for bets to stand.
- Highest Checkout 3-Way
- If a match is not completed then all bets are void unless the quote has been exceeded.
- Highest Checkout 2-Way
- If a match is not completed, then all bets are void unless the quote has been exceeded. If players Tie then bets are void.
- Checkout Total Markets
- All bets are void if the match, or relevant leg/set is not completed, unless the outcome has already been determined. For 2-Way markets if players Tie then bets are void.
- Next Leg Checkout
- The Bull counts as red. The leg must be completed for bets to stand.
- Total Legs/Sets
- If a match is not completed, then all bets are void unless the quote has been exceeded.
- Checkout Markets
- The Bull counts as red. The leg must be completed for bets to stand.
- Most 180s
- All bets are void if the match is not completed.
- 180s Totals Markets
- All bets are void if the match, or relevant leg/set is not completed, unless the outcome has already been determined.
- First 180
- All bets are void if the match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.
- 170 Finish in Match
- All bets are void if the match is not completed, unless the outcome has already been determined.
- Double Result (Legs/Sets)
- Predict the result after the specified number of legs/sets and the overall winner of the match. All bets are void if the match is not completed.
- First Dart Markets
- Settlement is on the first dart or set of darts thrown in a specified leg/set. A Bounce Out is deemed as Other for settlement purposes. In a match format where Double In is used, the market will be void if offered in error.
- First Break Of Throw
- All bets are void if the match is not completed, unless the outcome is already determined. If there is no break or throw in the match bets will be void.
- 9 Dart Finish
- All bets are void if the match is not completed, unless the outcome has already been determined.
- Premier League Specials
- To Reach/Not to Reach the Semi Final - The player must take part in one league match for bets to stand.
- "League Phase Position - Settlement will be determined by the players finishing position in the league phase of the competition (following the Week Nine fixtures). Dead-heat rules apply.
- To Be Relegated – Following the Week Nine fixtures, the bottom two players in the league table (who are subsequently eliminated from the competition), will be deemed winners for settlement purposes.
- To Top The League – For settlement purposes this refers to the player who tops the league table following the Week Nine fixtures.
- Darts Weekly Specials (Premier League)
- Bets on any of the below listed weekly markets will be void if the scheduled number of matches do not take place, in the specified Premier League Week, unless the outcome has already been determined:
- 9 Dart Finish in week (Week 1,2,3 etc)/170 Finish in Week/Player with Highest Checkout/Player to Score Most 180’s.
- Darts Daily Specials
- Bets on any of the below listed daily markets will be void if the scheduled number of matches do not take place, on the specified day of a tournament, unless the outcome has already been determined:
- 9 Dart Finish on day (Day 1,2,3 etc)/170 Finish on day/Which game will produce most 180’s on day/Which game will produce highest checkout on day/Total 180’s on day/Player to score highest checkout on day/ Player to Score Most 180’s on day.
- Dart Specials
- Total 180s in a Match - All bets void if match is not completed unless total 180s has already exceeded the quote.
- Highest Checkout in a Selected Match - All bets void if match is not completed unless highest checkout has exceeded the quote.
- Will Selected Players Record a 9 Dart Finish in a Match - All bets are void if match is not completed unless a 9-dart finish has already been achieved.
- Will Selected Player Record a 9 Dart Finish in the Tournament - Player must throw 1 dart in the tournament for bets to stand.
- Will There Be a 9 Dart Finish in the Tournament - Tournament must be completed. Bets stand regardless of player withdrawals.
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Field Hockey
- Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
- If an event is suspended or postponed, then bets remain valid provided that the event is completed at the same venue within 48 hours. If the event takes place at a different venue, then bets will be made void and stakes returned.
- If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
- A game must be completed in full for bets to stand, unless settlement of bets is already determined.
- In 2-Way markets Push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
- Pre-Game Bets
- All pre-game bets exclude overtime, if played, unless stated otherwise.
- In-Play Game Bets EXCLUDE Overtime Unless Stated Otherwise
- To Win Match (2-Way)/To Qualify/To Lift Trophy/Method of Victory/Shootout Winner/Team Next Penalty In Shootout - Include overtime/shootout.
- To Win In OT - Includes overtime only and excludes shootout if played.
- In-Play Quarter Bets EXCLUDE Overtime
- The designated quarter must be completed for bets to stand, unless settlement of bets is already determined.
- In-Play Half Bets EXCLUDE Overtime
- The designated half must be completed for half bets to stand, unless settlement of bets is already determined.
- In-Play 10 Minute Bets EXCLUDE Overtime
- The designated 10-minute match duration must be completed for bets to have action, unless the specific market outcome is already determined.
Floorball
- All games must start on the scheduled date for bets to have action. If a game has been postponed or cancelled before its due start time or is not completed in full according to regulation time, then all bets are deemed no action. All match markets will be settled on the score at the end of regulation time and will exclude overtime if played, unless stated otherwise.
- Highest Scoring Period - Excludes overtime, if 2 or more periods have the same score, Tie will be settled as the result.
- Winning Margin - Includes the Tie.
- Match Totals Odd or Even - If there is no score all bets will be settled as Even.
- To Score First Goal – If the match is abandoned before a goal is scored then bets will be void.
- To Win Match (2-Way), To Lift the Trophy and To Qualify - Include overtime/shootout if played.
- Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
- If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets placed based on the original listing will be void.
Futsal
- All match markets will be settled on regulation time (specific to competition governing body), unless stated otherwise. Regulation time this must be completed for bets to stand unless otherwise stated.
- The following In-Play markets will be settled on regulation time (specific to competition governing body), unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined:
- Full-Time Result/Handicaps/Next Goal/Total Goals/Race to Markets/Double Result/Winning Margin/Correct Score/Double Chance/Draw-No-Bet/Alternative Handicaps/Team Total Goals/Total Goals Odd-Even/Highest Scoring Half
- The following In-Play markets will be settled at the end of overtime/shootouts:
- To Qualify/Lift Trophy/Win Shootout
- The following props will be offered for each half and settled at the end of the specified half (exclude any extra-time played). In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined:
- Race to Markets/Half Winner/Half Handicaps/Half Total Goals/Half Correct Score/Half Team Total Goals/Half Total Goals Odd-Even
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Golf
- Outright Betting/Top Nationality Etc
- Non-runner no-bet. Outright markets may be subject to a (Deduction).
- All outright bets are settled on the player awarded the trophy. The result of the playoffs is taken into account. Dead-heat rules will apply to the Place bets.
- Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
- A player is deemed to have played once they have teed off. In the event of a player withdrawing after having teed off then stakes will be lost on outright, group, match or 18-hole betting.
- Where a tournament is reduced from the scheduled number of holes for any reason (e.g. adverse weather conditions) outright bets placed prior to the final completed round will be settled on the player awarded the trophy if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the final completed round, then bets will be void.
- Skins Tournaments will be subject to dead-heat rules in the event of players winning equal amounts of prize money at the end of the specified competition. If additional holes are played to declare a single winner, then this will be used for settlement purposes.
- Outright Betting Including The Field
- Non-runner no-bet apart from The Field. The price for The Field includes all players not quoted in this market. Bets are accepted win only. Above outright betting rules apply.
- Betting Without a Nominated Player(s)
- Dead-heat rules apply to win bets unless the excluded player(s) does not win the tournament. Dead-heat rules also apply to the Place bets.
- Group Betting
- The winner will be the player achieving the highest placing at the end of the tournament. Any player missing the cut will be considered a loser. If all players miss the cut, then the lowest score after the cut has been made will determine settlement. Non-runner no-bet deductions in line with (Deductions) will apply. Dead-heat rules apply except where the winner is determined by a playoff.
- If a tournament is affected by adverse weather bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.
- Tournament Top 3/Top 4/Top 5/top 6/Top 10/Top 20 Finish
- Dead-heat rules apply.
- Finishing Position of a Named Player
- In the event of a tie for a finishing position the tied position will count. For example, a tie with 5 other players for 8th place will count as a finishing position of 8th.
- 54-, 72- and 90-Hole Match Betting
- If a tournament is affected by adverse weather, then bets will be settled providing that there is a deemed tournament winner and a minimum of 36 holes are completed. The winner will be the player in the lead at the end of the last completed round.
- Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).
- If one player misses the cut, then the other player is deemed the winner. If both players miss the cut, then the lowest score after the cut has been made will determine settlement.
- If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.
- If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.
- A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.
- Tournament Match-Ups, (Tie is not offered)
- As above, bets are void in the event of a tie.
- 18 Hole Betting
- The winner will be the player with the lowest score over 18 holes. Players are paired, they may or may not be playing together.
- 18 Hole - 2 and 3-Ball Betting
- Bets stand once all nominated players tee-off the first hole. If a round is abandoned, then bets on that round are void.
- Official tour site scores recorded on the day will count for settlement (subsequent disqualification after this time does not count)
- Bets on 2 or 3-balls will stand irrespective of whether the actual pairings/group may differ. For tournaments using the Stableford scoring system the highest points scorer during the round is deemed the winner. Non-runners - 2 and 3-ball bets are void. In 2-ball betting where a price is not offered for the tie then bets will be void in the event of a tie. If a price is offered for a tie, this will govern settlement. In 3-ball betting dead-heat rules apply.
- For all other bets involving groups of more than 3 players together over 18 holes (e.g. 7-ball, 9-ball, etc) Dead-heat rules apply. Non-runner no-bet. (Deductions) will apply.
- Round Handicap
- The handicap is applied to the specified players’ Round Scores, with the lowest score being the winner. e.g. Player A +1.5 scores 74, Player B -1.5 scores 75, Player B is settled as the winner once the handicap has been applied.
- Bets will be void if either named player in a specified Round Handicap match-up does not complete the Round.
- Fourballs
- Bets stand once both pairings have teed-off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc) Dead-heat rules apply. Non-runner - no-bet. Deduction will apply.
- Handicap Betting
- Deduct handicap from final total to determine the winner. Tournament must be completed otherwise bets are void. Any player who misses the cut will be deemed a loser. Any non-runner (Deductions) and SP Place terms will apply. Dead-heat rules apply.
- Mythical Match-Ups
- The winner will be the player with the lowest score over 18 holes. If scores are level after 18 holes, then bets will be made void.
- Player to Shoot the Lowest Round
- Dead-heat rules apply.
- Current/Next Hole Winner - 2 and 3 Balls
- Bets stand once all nominated players tee-off the designated hole. If a player subsequently withdraws during the hole, then bets on that player will be settled as a loser. Settlement of bets is determined when the players leave the green.
- Current/Next Hole Player Score
- A player is deemed to have played once they have teed off. In the event of a player withdrawing after having teed off on a specified hole, bets will be settled as ‘Over Par’. If a player withdraws before teeing off on a given hole, bets on that hole will be void.
- Player Round/Hole Group Scores
- Bets will be void if the named player does not complete the Round; or specified group of holes, unless settlement is already determined
- Hole Group Winner
- Bets are based on the score over a specified group of holes (e.g. 10-18). Bets will be void if a player does not tee off on the first of the specified holes. If a player subsequently withdraws during the whole group specified, then bets on that player will be settled as a loser.
- End of Round Leader
- Settlement is based on the tournament score at the end of the specified round. Dead-heat rules apply.
- Any Player Under/Over Par On Hole
- A player is deemed to have played once they have teed off. If a player withdraws after having teed off on a specified hole, their outcome will be treated as ‘Over Par’. In the event of one of the players not teeing off, bets on these markets will be void.
- Match Play Markets
- If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.
- Bets on markets that can be settled by using the official tournament and match results (including final match correct score and individual match betting) will be settled using those results. This includes where a match finishes early either by agreement of the players or through injury.
- Match Winner (2-Way) is settled on the winner including any extra holes played. Match Result (3-Way) and Winning Margin do not include extra holes if played.
- Specifically for Winning Margin and Last Hole Played markets, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. e.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal.
- For the Last Hole Played market, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.
- Uncompleted single hole bets will be void.
- Foursomes
- Bets stand once both pairings have teed-off the first hole.
- 36 Hole Match Betting
- Settlement will be on the player achieving the highest placing at the end of 36 holes. If the number of rounds played is reduced, e.g. for bad weather, bets will be settled providing that a player has won the trophy (bets will stand as long as there is a deemed winner and a minimum of 18 holes are completed).
- If a player is disqualified or withdraws after starting prior to the completion of two rounds, then the other player is deemed the winner.
- A price will be offered for the tie and in the event of a tie bets on either player to win will be lost.
- Ryder/Solheim/Walker/Warburg/Presidents Cup and Any Other International Matches
- All markets, including Outright, Draw-No-Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official results unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply.
- Singles Matches
- If an individual match-up ends in a tie and a tie is not offered, then bets will be void.
- If an individual match-up ends in a tie and a tie is offered, then the tie is deemed the winner.
- Correct Score Markets
- All scheduled matches must be completed in full for bets to stand regardless if matches are carried over.
- Winner (Day) Markets
- Settlement will be based on score after scheduled number of matches regardless if matches are carried over.
- Score (Day-Format) Markets
- Settlement will be based on score after the scheduled number of matches in the specified format regardless if matches are carried over.
- Winner (Session) Markets
- Settlement will be based on score after scheduled number of matches regardless if matches are carried over.
- Score (Session-Format) Markets
- Settlement will be based on score after the scheduled number of matches in the specified format regardless if matches are carried over.
- Top Points Scorer/Top Team/Top Nationality Points Scorer (Including Wildcard and Rookie Markets)
- Markets will be settled on the whole tournament. Dead-heat rules apply. Bets will stand once the player has teed-off.
- Most Point Matches
- Markets will be settled on the whole tournament. If an individual match-up ends in a tie and a tie is not offered, then bets will be void. Bets will stand once the player has teed-off.
- Who Will Hole the Winning Putt
- Settlement will be based on the player who gains the winning half or full point which gets their team to 14.5 points. In the event of a 14-14 tie, bets will be void (including the player who holds the putt to retain the Trophy).
- Matches to Go to the 18th Hole
- Scheduled number of matches must start for bets to have action. The number of matches where both teams tee-off on the 18th hole will be used for settlement purposes.
- Team Score 1st Full Point
- For settlement purposes the winner will be the first team to win a scheduled match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be void.
- Markets will be settled on the whole tournament. Dead-heat rules apply. Bets will stand once the player has teed-off.
- Most Point Matches
- Markets will be settled on the whole tournament. If an individual match-up ends in a tie then bets will be void. Bets will stand once the player has teed-off.
- Who Will Hole the Winning Putt
- Settlement will be based on the player who gains the winning half or full point which gets their team to 14.5 points. In the event of a 14-14 tie, bets will be void (including the player who holds the putt to retain the Trophy).
- Matches to Go to the 18th Hole
- Scheduled number of matches must start for bets to have action. The number of matches where both teams tee-off on the 18th hole will be used for settlement purposes.
- Team Score 1st Full Point
- For settlement purposes the winner will be the first team to win a scheduled match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be void.
- Golf Specials
- Winning Score - Settlement will be upon the completion of 72 holes (or 90 for tournaments where applicable) otherwise bets are void.
- Winning Margin - Based on the number of strokes between the winning player and the individual(s) who finishes second (includes a price for the tournament to go to a playoff). In the event of adverse weather affecting the tournament then settlement will stand as long as a minimum of 36 holes of a tournament are played.
- Hole in One - Relates to a hole in one being recorded in the designated Rounds of a specified tournament. In the event of adverse weather affecting the tournament then bets will stand as long as a minimum of 36 holes of a tournament are played. In the event of a hole in one being recorded, but 36 holes not being played then the Yes option - To Make a Hole in One - will be deemed the winner.
- To Make/Miss Cut - A tournament cut must be applied for bets to stand. In the case of a Tournament where a multiple cut system is in place, settlement will be defined by a player playing or not playing in the next Round following the 1st official cut.
- To Win/Not to Win a Major - The 4 majors are US Open, US Masters, USPGA and the British Open.
Ice Hockey
- All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
- There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
- All Competitions/Matches (unless otherwise stated) - All Markets Pre-Game and In-Play
- All bets include overtime/shootouts unless otherwise stated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.
- In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
- 3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.
- Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
- The following markets exclude overtime/shootouts for settlement purposes:
- Asian Handicap
- Asian Goal Line
- Draw No Bet
- Puck Line (3-Way)
- Game Total (3-Way)
- Double Chance (3-Way)
- Money Line (3-Way)
- Team Totals (3-Way)
- Race to Markets
- Total/Team Goals Exactly
- Team To Score First/Last
- To Score Last in Regulation
- Next Goal Scored
- Who Will Win Most Periods
- Total/Home and Away Goals Scored
- Period Betting
- 10 Minute Markets In-Play
- Highest Scoring Period
- Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
- 10 Minute Markets In-Play - The designated 10-minute match duration e.g. 31-40 minutes must be completed for bets to have action unless the specific market outcome is already determined. For settlement purposes the 51–60-minute duration will not include overtime if played.
- Highest Scoring Period Pre-Game - If 2 or more periods have the same score, dead-heat rules will apply.
- Highest Scoring Period In-Play - If 2 or more periods have the same score Tie will be settled as the winner.
- For settlement purposes the following website and box score details will be used to determine settlement times:
- AHL www.theahl.com
- NCAAH www.ncaa.com
- NHL www.nhl.com
- Austria www.erstebankliga.at
- Belarus www.pointstreak.com
- UK www.eliteleague.co.uk
- Czech Republic www.hokej.cz
- Denmark www.al-bankligaen.dk and www.ishockey.dk
- Germany www.del.org and www.hockeyweb.de
- Finland www.finhockey.fi and www.sm-liiga.fi
- France www.hockeyfrance.com
- Italy www.pointstreak.com
- Norway www.hockey.no and www.n3sport.no
- Poland www.hokej.sport24.pl
- Romania www.pointstreak.com
- Russia www.khl.ru
- Russia www.mhl.khl.ru
- Russia www.vhlru.ru
- Slovakia www.hokej.sk
- Sweden stats.swehockey.se
- Switzerland www.sehv.ch
- International www.iihf.com
- Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) - All Markets Pre-Game and In-Play
- All bets will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.
- Game Totals Odd or Even - If there is no score all bets will be settled as Even.
- Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
- The following markets include overtime/shootouts for settlement purposes
- To Win Match (including overtime/shootout)
- To Lift Trophy
- To Qualify
- When Will Game End
- Penalty Shootout Winner
- Penalty Shootout Correct Score
- Daily Props
- Lowest/Highest Scoring Team - All games must be played on the specified date for bets to stand. In the event of a tie dead-heat rules apply.
- Grand Salami - The Grand Salami quotes an estimated number of goals to be scored in a specified number of that day's games. Lines are offered for the actual score to be over or under this quote. Push rules apply. For bets to have action all relevant games must complete at least 55 minutes of play otherwise bets will be void.
- Home/Away - For bets to have action all relevant games must complete at least 55 minutes of play otherwise bets will be void
- Player Match-Ups/Performances/Scorecasts
- Relevant players must be dressed and see ice-time for bets to have action.
- Player Points Match-Ups - Player points accrued in a game are the combined sum of goals plus assists. Push rules apply.
- IIHF World Championships and Olympic Games
- Settlement of match-up bets will be determined by positions in the Official Final Ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.
- To Be Relegated - Two teams will be relegated from IIHF World Championships and bets will be settled as such.
- Top Tournament/Team Goalscorer - Player who scores the most goals during the competition will be deemed the winner. All-in, play or not. Dead-heat rules apply.
- To Qualify From Group - Team to progress to Qualifying Round from Preliminary Round will be deemed winner.
- Futures
- NHL Regular Season Points/Match-Ups - Teams must complete at least 80 regular season games for bets to have action unless the specific market outcome is already determined.
- NHL To Win Conference - The team that progresses to the Stanley Cup Final will be deemed the winner.
- Outright/Conference/Divisional Betting
- All bets stand regardless of team relocation, team name change or season length.
- Series Betting
- Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
- NHL Top Regular Season Points Scorer (Goals + Assists)
- Only goals and assists scored in the regular season, within the quoted league are counted for this market, irrespective of the team (within that league) for which they are scored. The team quoted alongside the player is for reference only. Market will be settled as per www.nhl.com official stats. All-in, play or not. Dead-heat rules apply.
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
- All games must start on the scheduled date (local stadium time) for bets to have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
- There must be 5 minutes or less of scheduled game time left for bets to have action, unless the specific market outcome is already determined.
- All Competitions/Matches (unless otherwise stated) - All Markets Pre-Game and In-Play
- All bets include overtime/shootouts unless otherwise stated. In the event of a game being decided by a penalty shootout, then one goal will be added to the winning team's score and the game total for settlement purposes. This does not apply to markets that exclude overtime/shootouts if played.
- In 2-Way markets Push rules apply. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.
- 3-Way markets are settled on the score at the end of regulation time, with the exception of When Will Game End which is a 3-Way market that includes overtime/shootouts.
- Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
- The following markets exclude overtime/shootouts for settlement purposes:
- Asian Handicap
- Asian Goal Line
- Draw No Bet
- Puck Line (3-Way)
- Game Total (3-Way)
- Double Chance (3-Way)
- Money Line (3-Way)
- Team Totals (3-Way)
- Race to Markets
- Total/Team Goals Exactly
- Team To Score First/Last
- To Score Last in Regulation
- Next Goal Scored
- Who Will Win Most Periods
- Total/Home and Away Goals Scored
- Period Betting
- 10 Minute Markets In-Play
- Highest Scoring Period
- Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
- 10 Minute Markets In-Play - The designated 10-minute match duration e.g. 31-40 minutes must be completed for bets to have action, unless the specific market outcome is already determined. For settlement purposes the 51–60-minute duration will not include overtime if played.
- Highest Scoring Period Pre-Game - If 2 or more periods have the same score, dead-heat rules will apply.
- Highest Scoring Period In-Play - If 2 or more periods have the same score Tie will be settled as the winner.
- For settlement purposes the following website and box score details will be used to determine settlement times:
- AHL www.theahl.com
- NCAAH www.ncaa.com
- NHL www.nhl.com
- Austria www.erstebankliga.at
- Belarus www.pointstreak.com
- UK www.eliteleague.co.uk
- Czech Republic www.hokej.cz
- Denmark www.al-bankligaen.dk and www.ishockey.dk
- Germany www.del.org and www.hockeyweb.de
- Finland www.finhockey.fi and www.sm-liiga.fi
- France www.hockeyfrance.com
- Italy www.pointstreak.com
- Norway www.hockey.no and www.n3sport.no
- Poland www.hokej.sport24.pl
- Romania www.pointstreak.com
- Russia www.khl.ru
- Russia www.mhl.khl.ru
- Russia www.vhlru.ru
- Slovakia www.hokej.sk
- Sweden stats.swehockey.se
- Switzerland www.sehv.ch
- International www.iihf.com
- Matches Listed as Club Friendlies (Regulation Only) and International Friendlies (Regulation Only) - All Markets Pre-Game and In-Play
- All bets will be settled based on the score at the end of regulation time and excluding overtime if played, unless otherwise stated below.
- Game Totals Odd or Even - If there is no score all bets will be settled as Even.
- Team Totals Odd or Even - If your team doesn't score bets will be settled as Even.
- The following markets include overtime/shootouts for settlement purposes
- To Win Match (including overtime/shootout)
- To Lift Trophy
- To Qualify
- When Will Game End
- Penalty Shootout Winner
- Penalty Shootout Correct Score
- Daily Props
- Lowest/Highest Scoring Team - All games must be played on the specified date for bets to stand. In the event of a tie dead-heat rules apply.
- Grand Salami - The Grand Salami quotes an estimated number of goals to be scored in a specified number of that day's games. Lines are offered for the actual score to be over or under this quote. Push rules apply. For bets to have action all relevant games must complete at least 55 minutes of play otherwise bets will be void.
- Home/Away - For bets to have action all relevant games must complete at least 55 minutes of play otherwise bets will be void
- Player Match-Ups/Performances/Scorecasts
- Relevant players must be dressed and see ice-time for bets to have action.
- Player Points Match-Ups - Player points accrued in a game are the combined sum of goals plus assists. Push rules apply.
- IIHF World Championships and Olympic Games
- Settlement of match-up bets will be determined by positions in the Official Final Ranking at the conclusion of the specified Tournament. If teams are still ranked level, bets will be void.
- To Be Relegated - Two teams will be relegated from IIHF World Championships and bets will be settled as such.
- Top Tournament/Team Goalscorer - Player who scores the most goals during the competition will be deemed the winner. All-in, play or not. Dead-heat rules apply.
- To Qualify From Group - Team to progress to Qualifying Round from Preliminary Round will be deemed winner.
- Futures
- NHL Regular Season Points/Match-Ups - Teams must complete at least 80 regular season games for bets to have action unless the specific market outcome is already determined.
- NHL To Win Conference - The team that progresses to the Stanley Cup Final will be deemed the winner.
- Outright/Conference/Divisional Betting
- All bets stand regardless of team relocation, team name change or season length.
- Series Betting
- Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
- NHL Top Regular Season Points Scorer (Goals + Assists)
- Only goals and assists scored in the regular season, within the quoted league are counted for this market, irrespective of the team (within that league) for which they are scored. The team quoted alongside the player is for reference only. Market will be settled as per www.nhl.com official stats. All-in, play or not. Dead-heat rules apply.
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Motor Racing/Formula One Racing
- All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sport's governing body, at the time of the podium presentation.
- Drivers’ Championship
- Each participant is priced to be the top driver over the Formula 1 season in accordance with Drivers Championship standings, and rules as specified by the FIA. Each-way terms apply.
- Constructors Championship
- Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA. Each-way terms apply.
- Match Betting/Group Betting
- Two drivers or constructors may be paired/put in a group for betting purposes and prices offered on which of them will finish in a higher position in the Drivers/Constructors Championship standings, as specified by the FIA, and in accordance with their official rules. Minimum 16 races must take place for bets to stand.
- Individual Team Points/Team Handicap Matchups for Season/Team Season Specials
- All bets are action regardless of driver changes. Minimum 16 races must be raced for bets to stand.
- First Podium/Points/Win/Non-Podium Finish
- Predict the first Grand Prix in which the specified driver will Finish on the Podium/Finish in the Points/Win a Race/Not have a Podium Finish. All races must take place in the specified order. Specified drivers must take part in qualifying for bets to stand. Specified driver does not have to finish the race for bets to stand.
- Most Race Wins/Pole Positions/Fastest Laps/Podium Finishes
- Markets are settled based on results over the whole season. For settlement purposes official results from the FIA count, (including any result changes imposed by the FIA at the time of the podium presentation for the last race of the season). Dead-heat rules may apply.
- Individual Driver Points/Driver Handicap Match-Up For Season/Driver Season Specials
- For bets to stand each driver must take part in six races for the team he starts the season with. If a driver switches team after more than six races, then points/finishing placings accrued with the new team will count in addition to those gained with the original team. Minimum 16 races must take place for bets to stand.
- Team/Driver Handicap Betting
- All bets are action regardless of team changes. Minimum 16 races must take place for bets to stand.
- Individual Grand Prix Betting
- All drivers who start the formation lap are deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
- Qualification Markets
- Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier, times recorded in the third phase count. If for some reason the third phase does not take place, we will settle on the official grid as formed by the FIA. Grid position penalties do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first phase of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified phase of qualifying for bets to stand.
- Fastest in Practice Session One/Two/Three
- Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified phase of practice for bets to stand.
- Fastest Driver in Every Qualifying Phase
- Predict whether an individual driver will be the fastest qualifier in all 3 phases of qualifying.
- Fastest Qualifying Stage
- Predict which qualifying phase will produce the fastest qualifying time. Dead-heat rules apply.
- To Reach Qualifying Session Three
- Official qualifying times as recorded by the FIA will be used for settlement. Drivers must start the first phase of qualifying for bets to stand.
- Start of the Race
- The start of any race is defined as the signal to start the formation lap.
- Number of Classified Drivers/Groups to Finish/To Finish Last/To Be Classified/Not to Finish the Race
- Drivers that have completed 90% or more of the number of laps completed by the winner (rounded down to the nearest whole number of laps) are regarded as finishers in line with the official FIA classification at the time of the podium presentation.
- Finish in the Points/Podium Finish
- The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.
- Highest Finishing Position
- If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.
- Finishing Position Markets
- If both drivers fail to complete the race, then the driver completing the most laps will be deemed the winner. If both drivers retire on the same lap, then bets will be settled on the official classification at the time of podium presentation.
- Next Retirement
- Bets will be settled on the official FIA result. Dead-heat rules apply if two or more drivers retire on the same lap.
- Team Points
- Bets will be settled on the combined points total of both drivers within a manufacturer's team.
- Race Match Betting
- Bets will be settled on the official classification at the time of podium presentation.
- Winning Car
- All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.
- Winning Margin/Qualifying Winning Margin
- Bets will be settled on the official FIA result at the time of the podium presentation.
- Fastest Lap
- The official FIA result at the time of the podium presentation for the race will be used.
- Dual Forecast
- Both drivers must finish in the first two in the race. Any other finishing position or retirement then the bet is a loser. Based on the result at the time of the podium presentation. Subsequent disqualifications do not affect bets. If a driver is not in position to start the formation lap bets involving that driver are void.
- Will There Be a Safety Car Period During the Race?
- A Safety Car Period is defined as the need for the Safety Car to run in front of the leading car during a specified race. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under Safety Car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes.
- Race Group Betting
- The winner is the driver achieving the highest placing at the time of the podium presentation. If all drivers in the group fail to be classified, then the driver completing the most laps will be deemed the winner. If all drivers in the group fail to be classified and two or more drivers retired on the same lap, then dead-heat rules apply. Drivers are grouped together for betting purposes only. Non-runner no-bet deductions in line with Rule 4 (Deductions) will apply. Bets will be settled on the official FIA result at the time of the podium presentation.
- First Driver to Retire (Formation Lap Counts)
- Driver must start the 1st formation lap. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then dead-heat rules apply.
- Lap of First Retirement
- A 2-Way (under/over) market will be offered for the lap in which the first race retirement takes place. Settlement will be based on official FIA results. (Note: The FIA display the number of completed laps a driver has achieved, so they would have retired on the next lap e.g. if the completed laps on the FIA result is 3 then the driver is deemed to have retired on lap 4 and this will be used for settlement purposes.) If no retirement takes place for a specified Grand Prix, bets will be settled as a Push.
- First Constructor Retirement (Formation Lap Counts)
- Bets will have action once the 1st formation lap starts. The winner is the constructor of the first car to retire. Should more than one car retire on the same lap then dead-heat rules apply.
- Handicap Betting
- Each driver's handicap is applied to their race time. The driver with the best race time after applying the handicap is considered the winner of this market. Race Leader must complete 40 laps for bets to stand. Bets stand irrespective of individual withdrawals. Any driver who does not finish the race or whose official classification is 1 lap or greater behind the winner will be deemed a loser. Dead-heat rules apply.
- Race Best of Rest
- Bets stand irrespective of individual withdrawals. Bets will be settled on the official FIA result at the time of the podium presentation.
- First Race Win
- All races must take place in the specified order otherwise bets are void. Specified drivers must take part in qualifying for bets to stand.
- First Lap Markets
- Bets are settled on the first completed lap of the original race start. Any official restarts are disregarded, unless in the original race the first lap is not completed fully. In this case bets will be settled on the first fully completed lap.
- Leader After 1 Lap
- For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void.
- To Retire on the 1st Lap
- Any driver who is deemed to have completed no laps on the official FIA Race Classification will be deemed winners. If a driver is not in position to start the formation lap bets involving that driver are void.
- Leader After Specified Laps
- For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after the specified race lap in accordance with the FIA's official Race Lap Chart. In the event of the specified number of laps not being fully completed all bets will be void.
- Driver Position at End of 1st Lap
- Select a driver's position at the end of the first fully completed lap of a named Grand Prix. Settlement will be based on the position recorded by the official FIA result. The named driver must start the race for bets to stand.
- To Be Fastest in the Speed Trap
- Official Speed Trap figures as recorded by the FIA on their Race Speed Trap document will be used for settlement. If a driver is not in position to start the formation lap bets involving that driver are void.
- First/Last Driver to Make a Pit Stop
- Official Pit Stop details as recorded by the FIA on their Race Pit Stop Summary will be used for settlement. If a driver is not in position to start the formation lap bets involving that driver are void.
- To Get Caught Speeding in the Pit Lane
- Settled on the decision of the FIA if they deem a driver has broken the pit lane speed limit during the race. If a driver is not in position to start the formation lap bets involving that driver are void.
- To Finish the Race in a Better/Same/Worse Position than Grid Position
- Settlement will be based on the driver's final position on the FIA's official classification at the time of the podium presentation and the driver's grid position at the start of the race. To receive a finishing position the driver must be a classified finisher in accordance with the FIA's rules. Any bet on a driver who is classed as retired on the official FIA classification and not given a finishing position is deemed a loser. Any driver not starting the race from their designated grid position, including from the pit lane, will be declared void.
- Team Match-Ups
- Settlement will be based on the team accumulating the most points at the end of a specified race
- Constructor Handicap
- The result will be determined by the number of points accumulated for a specified race by the two named constructors after the handicap has been applied.
- Driver Handicap Matches
- The result will be determined by the number of points accumulated for a specified race by the two named drivers after the handicap has been applied.
Snooker
- Outright Betting
- Non-runner no-bet - With the exception of Ante-Post bets placed on any player who takes part in a given tournament's qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-way betting is available.
- Outright markets may be subject to a Rule 4 (Deductions).
- Leader After First 4 Frames/Score After First 4 Frames
- The first 4 frames must be completed for bets to stand.
- Match Betting
- In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
- First Frame Markets
- In the event of the first frame not being completed bets will be void, unless the outcome has already been determined.
- First Legally Potted Colour/To Pot First Ball/To Pot Last Ball (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament data. Betting does not include foul shots.
- First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even.
- Handicap Betting (including Alternatives)/Asian Handicap/Frame Betting/Total Frames (including Alternatives)/Asian Total/Correct Score
- If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
- Century Markets (Player/Match)
- If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.
- Highest Break in Match
- In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
- Session/Match Result
- Predict the result after the specified Session and the overall winner of the match.
- If the statutory number of frames in a session/match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined.
- Either Player to Win 3 Successive Frames
- If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
- Match Total Frames Odd/Even
- If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.
- Session Betting
- All session betting refers to a specified number of frames - as designated on each market e.g. Frames 1-4; 5-9; 10-13; 14-19 etc and will be settled on results relating to the specified frame band quoted. The first frame of the specified mini session must be played for bets to stand.
- If the match ends naturally during the session, then bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).
- For the following mini-session markets; in the event of abandonment, retirement or disqualification, bets will be void unless there is no conceivable way the frame(s) and/or match could be played to its natural conclusion without unconditionally determining the result of that market:
- Session Winner - Predict the result of the specified mini session
- Session Correct Score - Predict the correct score of the specified mini session
- Session Handicap - Predict the result of the specified mini session after a handicap has been applied
- Session Player Centuries/Session Centuries/147 Break
- Highest Break in a Tournament
- In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply.
- Match to Go to a Deciding Frame
- If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets are void if the match is not completed.
- Highest Break in a Tournament
- 147 Break in a Match/Total 50+ Breaks in Match
- In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.
- A Break of 50 or More in Frame 1/A Century Break in Frame 1
- In the event of the first frame not being completed bets will be void, unless the outcome of the specific market is already determined.
- Race to 3,4,5 Frames
- The respective frame must be completed for bets to stand.
- Individual Highest Break
- Players must complete at least one match for bets to stand.
- Number of Frames in the Match
- If the statutory number of frames in a match are not completed, then bets will be void unless there is no conceivable way the match could be played to its natural conclusion without unconditionally determining the result of this market.
- Forecast the Finalists
- Bets stand irrespective of withdrawals.
- Revised Match Betting
- Where revised match betting is offered (between sessions) one frame of the following session must be completed for bets to stand.
- Winner's Quarter/To Win Individual Quarter
- Bets stand irrespective of any individual withdrawals.
- Nationality of Winner
- Bets stand irrespective of withdrawals.
- Stage of Elimination
- Players must play one shot in the tournament for bets to stand.
- In-Play
- First Legally Potted Colour in the Frame/Next Frame First Colour Potted (Excluding Free Ball) - In the event of a re-rack the original frame will count for settlement purposes providing a colour has been potted. If the first legally potted colour is not shown live on TV then all bets placed will be made void win or lose. Betting does not include foul shots.
- Player to Pot the First Ball/Next Frame to Pot First Ball - In the event of a re-rack the original frame will count for settlement purposes providing a ball has been potted. If the first legally potted ball is not shown live on TV, then all bets placed will be made void win or lose. Betting does not include foul shots.
- Next Frame/Next Frame Handicap (Points)/Current Frame Winner/Next Frame Winning Margin - In the event of a frame starting but not being completed then all bets will be void. Bets stand in the event of a re-rack.
- Next Frame Total Points/Next Frame Highest Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. Bets stand in the event of a re-rack.
- Player Match Centuries/Total Match Centuries/147 Break in Match - If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, and in the event of a disqualification or retirement bets will be void, unless the outcome has already been determined.
- Next Frame Race to 30 Points/Next Frame 50+ Break/Next Frame Century Break - In the event of a frame starting but not being completed then all bets will be void, unless the outcome has already been determined. In the event of a re-rack undetermined bets will stand.
- In-Play Session Betting
- All session betting refers to a specified number of frames - as designated on each market e.g. Frames 1-4; 5-9; 10-13; 14-19 etc and will be settled on results relating to the specified frame band quoted. The first frame of the specified mini session must be played for bets to stand.
- If the match ends naturally during the session, then bets will stand (e.g. a player wins 10-2; bets on frames 10-13 will be settled based on the results of frames 10-12).
- For the following mini-session markets; in the event of abandonment, retirement or disqualification, bets will be void unless there is no conceivable way the frame(s) and/or match could be played to its natural conclusion without unconditionally determining the result of that market:
- Winner - Predict the result of the specified mini session
Frame Score - Predict the correct score of the specified mini session
Handicap - Predict the result of the specified mini session after a handicap has been applied
Leader - Predict the player leading at the end of the specified mini session
Score - Predict the match score after the specified mini session
Race to 3 Frames/Player Centuries/Total Centuries/147 Break
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics
Specials
Over/Under League Goals:
- Predict whether the number of goals scored during one round of a certain tournament will be over/under the specified value. Dates of the matches for indicated round as well as the number of matches for that round will be stipulated for each league. If one of the matches is postponed prior to kick off, the number of goals for that match will be settled as 2 (two); If two or more matches are postponed, bets related to that event/league will be void. If a match starts and then gets abandoned/postponed and does not complete within 24 hours of the official start time and date, then the number of goals scored up to the moment of abandonment will count. If a match is abandoned/postponed and the match is played within 24 hours, then all bets will stand. In case of extra time, goals scored during the extra time will not count. If it comes to a penalty shootout, goals scored during penalty shootout will not count. Own goals count. Bets will be settled on the 90 Minute result.
· Over/Under Yellow Cards:
- Predict whether the total number of yellow cards awarded during the two choses matches or the three chosen matches will be over or under the specified value. Second yellow card shown to the same player will count, red card doesn't count. In case that one of the matches is postponed or abandoned, all bets related to this event will be void. Yellow Cards Shown to team managers do not count.
· Over/Under Corners:
- Predict whether the total number of corners awarded during the specified matches will be over or under the specified value. In case that one of the matches is postponed or abandoned, all bets related to this event will be void.
Squash
- If a match is interrupted or postponed and is not continued within 48h after the initial kick-off date, betting will be void.
- If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
- If the players/teams are displayed incorrectly, we reserve the right to void betting.
- If a player retires, forfeits the match or is disqualified all undecided markets are considered void.
- Match Betting - In the event of a match starting but not being completed then all bets will be void unless after the start of the match a player is disqualified in which case the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes. In the event of the statutory number of games being changed or different from those offered for betting purposes then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.
- Handicap Betting/Match Totals - In the event of retirement or disqualification, bets will be void unless the outcome is already determined. In the event of the statutory number of games being changed or different from those offered for betting purposes then all bets are void.
- In-Play Point Betting is offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. If the nominated point is awarded as a penalty point, all bets on that point will be void.
- Current and Next Game Odd or Even - In the event of a game starting but not being completed then all bets will be void.
- Player Total Points/Match Total Points - In the event of retirement or disqualification, bets will be void unless the outcome is already determined or there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
- Current and Next Game Winner/Current and Next Game Total Points/Current and Next Game Race(s) - In the event of a game starting but not being completed then all bets will be void unless the outcome is already determined.
- Current and Next Game Winning Margin - In the event of a game starting but not being completed then all bets will be void.
- The below markets are based on a statutory number of games being played. In the event of the statutory number of games being changed or different from those offered for betting purposes then all bets are void:
- Correct Game Score/Player Total Points/Match Total Points/Current and Next Game Winner/Current and Next Game Total Points/Current and Next Game Race(s)/Current and Next Game Winning Margin.
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Table Tennis
- Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
- In the event of any of the named players in a match changing before the match starts then all bets are void. In the event of a match starting but not being completed, all bets will be void, unless the specific market outcome is already determined, or unless there is no conceivable way the game and/or match could be played to its natural conclusion without unconditionally determining the result of a specific market.
- For example, a game is abandoned at 9-7: bets on Over/Under 16.5 Game - Total Points are settled as winners/losers respectively, since any natural conclusion to the game would have yielded at least 18 points.
- In-Play Game Markets (Current and Next) - The specified game must be completed for bets to stand, unless the specific market outcome is already determined.
- In-Play Race to Markets - Bets are settled based on the first player to reach the nominated number of points in the relevant game. In the event of neither player reaching the number of points required (because of abandonment) then bets on that market will be void. If the relevant game is not played, then all race markets for that game will be void.
- In-Play Point Betting - Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void.
- Total Point Betting markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or different from those offered for betting purposes then all bets are void.
- In-Play Handicap Betting - Markets are based on the statutory number of games being played. In the event of the statutory number of games being changed or different from those offered for betting purposes then all bets are void.
Tennis
- If a player or pairing retires or is disqualified in any match, all bets will be void
- If a player commences play in a tournament all bets will stand on the selection for outright purposes. If a player fails to compete in a given tournament the selection will be treated as a non-runner and stakes on the player returned.
- All bets relating to the number of occurrences of certain events within a tournament will be void if the tournament is reduced in length, postponed or cancelled, except for those on markets which have been unconditionally determined.
- All bets will stand regardless of changes to scheduled venues, including any changes to a different type of surface.
- If the scheduled duration of a match is reduced or increased in the number of games/ sets required to win, all bets will be void except for those on markets which have been unconditionally determined.
- Where markets are offered on individual games or sets within a match, a retirement or disqualification during a game or set will render bets on that game or set market and all individual game or set markets void except those on markets which have been unconditionally determined.
- In the event of any of the following circumstances all bets will stand:
- A change of schedule and/or day of match
- A change of venue
- A change from indoor court to outdoor court or vice versa
- A change of surface (either before or during a match)
- Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting
- Non-runner no-bet. Markets may be subject to a (Deductions).
- Winning Quarter/Winning Half
- Name the tournament quarter the winner will come from (1st/2nd/3rd/4th).
- Name the tournament half the winner will come from (Top/Bottom).
- The specified tournament must be completed in full for bets to stand.
- Name The Finalists/Final Forecast/Reach The Final
- Non-runner no-bet. The specified tournament must be completed in full for bets to stand.
- Tournament Match Betting
- Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same round of the tournament bets will be void.
- Set Betting
- Bets are void if the statutory number of sets are not completed or are changed.
- Race to 3 Games (Pre-Game)
- Either player must win 3 games for bets to stand.
- First Set Winner
- In the event of the first set not being completed bets will be void.
- Tie-Break in First Set
- In the event of the first set not being completed bets will be void, unless the score has reached 6-6 in which case the market will be settled as Yes.
- Tie-Break in Match
- In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur e.g. during the final set of a Wimbledon Match
- Double Result
- Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the match. In the event of a match starting but not being completed all bets are void.
- Total Sets
- Both 2-Way and 3-Way markets may be offered. 3-Way has ‘Exactly’ as an option. Bets are void if the statutory number of sets are not completed or are changed.
- Most Aces
- In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.
- 1st Service Game
- 2-Way market offered for a named player to hold or break on the 1st Service Game of the match. The 1st Service Game must be completed in full for bets to stand.
- 1st Break Of Serve
- Name the first player to break serve in the match. If there is no break of serve in the match, bets will be settled as a push.
- Number of Sets Including In-Play
- In the event of a disqualification or retirement all bets will be void unless the final set has begun or the settlement of the bet has already been determined.
- Markets Based on Total Games/Handicap Games Including In-Play
- These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement.
- For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
- If a player or pairing retires or is disqualified in any match, the player or pairing progressing to the next round (or winning the tournament in the case of a final) will be deemed the winner. However, if less than one set has been completed at the time of the retirement or disqualification then all bets relating to that individual match will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
- E.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more are void.
- E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more are void.
- E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.
- The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or different from those offered for betting purposes then all bets are void.
- At the end of the match all of the games each individual player wins are totalled and the handicap applied to determine the handicap winner.
- Nationality of Winner
- Nationality as displayed by the sport's governing body. Bets stand irrespective of withdrawals.
- Fastest Serve Tournament
- Players must serve 1 ball for bets to stand. Bets will be settled on official tournament results.
- Number of Aces/Double Faults
- In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.
- How Many Sets Will Player Drop During Tournament
- In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.
- Stage of Elimination
- Players must play 1 point in the tournament for bets to stand.
- Winning Seed
- Predict whether the winner will be seeded odd or even. If an unseeded player wins the tournament, then all bets will be void.
- Match Tie Breaks
- In some competitions, matches that reach one set all are decided by a Match tie-break.
- If a match is decided by a Match tie-break, then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break.
- Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
- In-Play Game Markets (Current and Next)
- The player who serves in the relevant game is denoted by (Svr).
- If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void, regardless of the result.
- In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game will be void, with the exception of Next Game First Point.
- Game to Deuce will be settled as Yes if the score reaches 40-40 at any stage.
- If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement has already been determined. In the event of forfeited points/games, these will count for final settlement.
- In-Play Race Markets
- Bets are settled based on the first player to reach the nominated number of games in the relevant set. In the event of neither player reaching the number of games required (because of abandonment) then bets on that market will be void. In the event of forfeited points/games, these will count for final settlement.
- If the relevant set is not played, then all race markets for that set will be void.
- In-Play Set Betting
- Match must be completed for bets to stand. In the event of a disqualification or retirement all bets will be void.
- In-Play Set Winner (Current and Next)
- In the event of a set starting but not being completed then all bets will be void unless settlement of bets is already determined.
- In-Play Set Score (Current and Next)
- If no next set is played, then bets on that set will be void. The nominated set must be completed for bets to stand. In the event of forfeited points/games, these will count for final settlement.
- In some competitions matches that reach one set are decided by a Match tie-break.
- If a match is decided by a Match tie-break, then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner, or Next Game Score will be void if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
- In-Play Total Games in Next Set
- If no next set is played, then bets on that set will be void. See also the general rules on Total Games markets. In the event of forfeited points/games, these will count for final settlement.
- In-Play Point Betting
- Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for final settlement.
- If the nominated point is awarded as a penalty point, all bets on that point will be void.
- Bets stand regardless of whether or not a point takes place in a tie-break.
- In-Play Tie-Break Markets (Including Match Tie-Breaks)
- If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.
- If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.
- If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void (unless the only way the tie-break could be won was Any Other.) Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.
- In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
- If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
- In-Play - Player to be Broken During Match
- In the event of disqualification or retirement, bets will be void if the player has not yet been broken (unless there is no conceivable opportunity for them to serve again - in which case bets will be settled on the player having not been broken).
- In-Play - Incorrect Server
- If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.
- If a player or pairing retires or is disqualified in any match, all bets will be void
- If a player commences play in a tournament all bets will stand on the selection for outright purposes. If a player fails to compete in a given tournament the selection will be treated as a non-runner and stakes on the player returned.
- All bets relating to the number of occurrences of certain events within a tournament will be void if the tournament is reduced in length, postponed or cancelled, except for those on markets which have been unconditionally determined.
- All bets will stand regardless of changes to scheduled venues, including any changes to a different type of surface.
- If the scheduled duration of a match is reduced or increased in the number of games/ sets required to win, all bets will be void except for those on markets which have been unconditionally determined.
- Where markets are offered on individual games or sets within a match, a retirement or disqualification during a game or set will render bets on that game or set market and all individual game or set markets void except those on markets which have been unconditionally determined.
- For ‘Number of Sets’ markets, if a retirement occurs before the completion of the fourth set this market will be void. If a retirement occurs after the completion of the fourth set the market will be settled as ‘Five Sets’.
- In the event of any of the following circumstances all bets will stand:
- A change of schedule and/or day of match
- A change of venue
- A change from indoor court to outdoor court or vice versa
- A change of surface (either before or during a match)
- Outright Betting/Without Favourite Betting/Quarter Betting/Half Betting
- Non-runner no-bet. Markets may be subject to a (Deductions).
- Winning Quarter/Winning Half
- Name the tournament quarter the winner will come from (1st/2nd/3rd/4th).
- Name the tournament half the winner will come from (Top/Bottom).
- The specified tournament must be completed in full for bets to stand.
- Name The Finalists/Final Forecast/Reach The Final
- Non-runner no-bet. The specified tournament must be completed in full for bets to stand.
- Tournament Match Betting
- Both players in a specified match-up must play 1 point in the tournament for bets to stand. If players progress to the same round of the tournament bets will be void.
- Set Betting
- Bets are void if the statutory number of sets are not completed or are changed.
- Race to 3 Games (Pre-Game)
- Either player must win 3 games for bets to stand.
- First Set Winner
- In the event of the first set not being completed bets will be void.
- Tie-Break in First Set
- In the event of the first set not being completed bets will be void, unless the score has reached 6-6 in which case the market will be settled as Yes.
- Tie-Break in Match
- In the event of the match starting but not being completed all bets are void unless a tie-break has already occurred, or it is impossible for a tie-break to occur e.g. during the final set of a Wimbledon Match
- Double Result
- Prices may be offered on a named player to Win or Lose the 1st set and then go on to Win or Lose the match. In the event of a match starting but not being completed all bets are void.
- Total Sets
- Both 2-Way and 3-Way markets may be offered. 3-Way has ‘Exactly’ as an option. Bets are void if the statutory number of sets are not completed or are changed.
- Most Aces
- In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.
- 1st Service Game
- 2-Way market offered for a named player to hold or break on the 1st Service Game of the match. The 1st Service Game must be completed in full for bets to stand.
- 1st Break Of Serve
- Name the first player to break serve in the match. If there is no break of serve in the match, bets will be settled as a push.
- Number of Sets Including In-Play
- In the event of a disqualification or retirement all bets will be void unless the final set has begun, or the settlement of the bet has already been determined.
- Markets Based on Total Games/Handicap Games Including In-Play
- These general rules apply to Games in Individual Sets, Games in Match, Player Games, and Handicap Betting (based on games won). In the event of forfeited points/games, these will count for final settlement.
- For the purposes of all such markets a tie-break or Match tie-break is counted as one game.
- If a player or pairing retires or is disqualified in any match, the player or pairing progressing to the next round (or winning the tournament in the case of a final) will be deemed the winner. However, if less than one set has been completed at the time of the retirement or disqualification then all bets relating to that individual match will be void unless there is no conceivable way the set and/or match could be played to its natural conclusion without unconditionally determining the result of that market.
- E.g. (1) A set is abandoned at 4-4: bets on Over/Under 9.5 games or fewer in the set are settled as winners/losers respectively, since any natural conclusion to the set would have at least 10 games; bets on Over/Under 10.5 games or more are void.
- E.g. (2) A best-of-3 sets match is abandoned at 6-4 2-6: bets on Over/Under 23.5 games or fewer in match will be settled as winners/losers respectively, since any natural conclusion to the match would have at least 24 games; bets on Over/Under 24.5 games or more are void.
- E.g. (3) A best-of-3 sets match is abandoned at 6-4 4-6 5-5: bets on either player with a handicap of +2.5 or more will be settled as winners, bets on either player with a handicap of -2.5 or less will be settled as losers, and bets on the tie with a handicap of +/- 3 or more will be settled as losers. All bets on handicaps ranging from -2 to +2 will be void.
- The Handicap, Total Games In Match and Player Games markets are based on a statutory number of sets (see related Set Betting). In the event of the statutory number of sets being changed or different from those offered for betting purposes then all bets are void.
- At the end of the match all of the games each individual player wins are totaled and the handicap applied to determine the handicap winner.
- Nationality of Winner
- Nationality as displayed by the sport's governing body. Bets stand irrespective of withdrawals.
- Fastest Serve Tournament
- Players must serve 1 ball for bets to stand. Bets will be settled on official tournament results.
- Number of Aces/Double Faults
- In the event of a disqualification or retirement all bets will be void, unless settlement of the bet has already been determined. Bets settled from official tournament statistics.
- How Many Sets Will Player Drop During Tournament
- In the event of the player retiring from the match/not starting a match (forfeit) it will count as a loss of 2 sets for best-of-3 matches and 3 sets for best-of-5 matches.
- Stage of Elimination
- Players must play 1 point in the tournament for bets to stand.
- Winning Seed
- Predict whether the winner will be seeded odd or even. If an unseeded player wins the tournament, then all bets will be void.
- Match Tie Breaks
- In some competitions, matches that reach one set all are decided by a Match tie-break.
- If a match is decided by a Match tie-break, then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break.
- Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
- In-Play Game Markets (Current and Next)
- The player who serves in the relevant game is denoted by (Svr).
- If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Current or Next Game to Deuce, Point Betting or Next Game First Point will be void, regardless of the result.
- In the event of the next scheduled game being a tie-break or Match tie-break all bets on that game will be void, with the exception of Next Game First Point.
- Game to Deuce will be settled as Yes if the score reaches 40-40 at any stage.
- If any game includes the awarding of a penalty point(s) by the umpire, all bets on that game will stand. If the umpire awards a penalty game, or in the event of a game not being completed through player injury, all bets on that game will be void, with the exception of Game to Deuce if settlement has already been determined. In the event of forfeited points/games, these will count for final settlement.
- In-Play Race Markets
- Bets are settled based on the first player to reach the nominated number of games in the relevant set. In the event of neither player reaching the number of games required (because of abandonment) then bets on that market will be void. In the event of forfeited points/games, these will count for final settlement.
- If the relevant set is not played, then all race markets for that set will be void.
- In-Play Set Betting
- Match must be completed for bets to stand. In the event of a disqualification or retirement all bets will be void.
- In-Play Set Winner (Current and Next)
- In the event of a set starting but not being completed then all bets will be void unless settlement of bets is already determined.
- In-Play Set Score (Current and Next)
- If no next set is played, then bets on that set will be void. The nominated set must be completed for bets to stand. In the event of forfeited points/games, these will count for final settlement.
- In some competitions matches that reach one set are decided by a Match tie-break.
- If a match is decided by a Match tie-break, then the Match tie-break will be considered to be the 3rd set. Set Betting will be settled as 2-1 to the winner of the Match tie-break, and 3rd set winner will also be settled accordingly. Any bets taken on Next Game Winner, or Next Game Score will be void if the next game turns out to be a Match tie-break, though any bets on Next Game First Point will stand. Any bets taken in error for the Correct Score or Number of Games in the 3rd set will be void.
- In-Play Total Games in Next Set
- If no next set is played, then bets on that set will be void. See also the general rules on Total Games markets. In the event of forfeited points/games, these will count for final settlement.
- In-Play Point Betting
- Bets are offered for a player to win the nominated point. In the event of the point not being played, due to the game or match ending, all bets on that point will be void. In the event of forfeited points, these will count for final settlement.
- If the nominated point is awarded as a penalty point, all bets on that point will be void.
- Bets stand regardless of whether or not a point takes place in a tie-break.
- In-Play Tie-Break Markets (Including Match Tie-Breaks)
- If a tie-break is not played in the nominated set, all bets on these markets are void. All bets stand irrespective of whether or not the tie-break includes the awarding of a penalty point.
- If the umpire awards the tie-break as a penalty game prior to the game starting, all bets on the tie-break will be void.
- If the tie-break is awarded as a penalty game whilst in progress, bets on tie-break winner will stand, but bets on tie-break score will be void (unless the only way the tie-break could be won was Any Other.) Bets on tie-break total points will only be settled if the tie-break has already exceeded the relevant line or would have to exceed the line in order to reach a natural conclusion.
- In the event of the tie-break not being completed through disqualification or retirement, all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
- If the official outcome of a tie-break is unspecified (e.g. either awarded as a penalty game or via disqualification) then all bets on the tie-break will be void, with the exception of tie-break total points as detailed above.
- In-Play - Player to be Broken During Match
- In the event of disqualification or retirement, bets will be void if the player has not yet been broken (unless there is no conceivable opportunity for them to serve again - in which case bets will be settled on the player having not been broken).
- In-Play - Incorrect Server
- If the wrong player is indicated as (Svr), then any bets taken on Current or Next Game, Current or Next Game Score, Point Betting or Next Game First Point will be void, regardless of the result.
Rugby League
- Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
- Unless otherwise stated Rugby League nines match bets are settled on the specific tournament regulation play and exclude extra-time if played.
- If a venue is changed from the one advertised, then all bets on that match are void.
- In the event of a change of opponent from the one advertised then all bets for that match are void.
- Abandoned Matches
- All bets are void apart from markets where the outcome is already determined.
- Postponed Matches
- Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).
- Outright Betting
- Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
- To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
- To Be Relegated - Where market is offered settlement is based upon the rules of the specified league. e.g. for Super League relegation purposes one team is relegated upon completion of the regular season.
- Match Betting
- Handicap Betting/Alternative Handicap Betting (Including In-Play) - In 2-Way markets bets are void in the event of a tie.
- Total Points 2-Way/Alternative Total Points 2-Way/Team Total Points 2-Way - Where scores are level with the total points taken then bets will be void.
- Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets, where scores are level with the total points taken then bets will be void.
- Draw-No-Bet - If the game finishes in a draw then bets will be settled as a Push.
- 1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
- Next Try 2-Way - Where there is no next try scored then bets will be void.
- Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
- First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team to Score Last - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
- Team Scoring First Wins Game - Includes extra-time if played.
- Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
- Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.
- Score 1st and Match Result/Score 1st Try and Outcome - Predict the Team to score 1st or 1st try, combined with the match result/outcome, excluding extra-time if played
- Half-Time/Full-Time Winning Margin Double - Predict the team and winning margin combinations at half-time and full-time excluding extra-time if played. In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.
- Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
- Highest Scoring Half/Team With Highest Scoring Half - The second half total excludes extra-time if played.
- Double Result - Predict the outcome of the specified match at half-time and full-time.
- Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
- Race to Markets - Predict the team to reach a specified points total first (Neither is an available option).
- Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played.
- Lance Todd Trophy - Applies to the Rugby League Challenge Cup Final. The Man of the Match is decided at the end of the game and awarded the Lance Todd Trophy. Prices are offered for each player participating in the match.
- Match Outcome(4-Way)/Win In Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden Point/Will the Game Go to Overtime - settlement will include extra time if played.
- Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
- In-Play 2-Way Market Betting Including Golden Point/Overtime
- Where offered, all markets which indicate Golden Point or Overtime in the title will be settled including all periods of Overtime if played, for settlement purposes. These markets are:
- Money Line Including Golden Point and Overtime/Handicap 2-Way including Golden Point and Overtime (including alternatives)/Total Points 2-Way Including Golden Point and Overtime (including alternatives)/Team Total Points Including Golden Point and Overtime/Total Tries Golden Point and Overtime (including alternatives) Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including Golden Point and Overtime
- In-Play To Win in Overtime/To Qualify/To Lift Trophy
- Where offered, all markets will be settled including all periods of Overtime if played.
- In-Play Half Betting
- For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played, and in the event of 2-Way half markets finishing in a draw then bets will be settled as a Push; with the exception of any half markets listed in the above In-Play 2-Way Market Betting Including Golden Point/Overtime section.
- In-Play 10 Minute Betting
- For In-Play 10-minute betting, the designated 10-minute period must be completed for bets to stand (unless the outcome of the specific market is already determined). Events must happen between 0:00 and 09:59 to be classed e.g. in the first 10 minutes.
- First Tryscorer (Including Home and Away Team Scorer Markets)/Last Tryscorer (Including Home and Away Team Scorer Markets)/2nd Half First Tryscorer
- Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored, then the first try scorer bet will be made void. If your player has taken the field at any time prior to the first, try being scored then your bet stands. For 2nd half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored the 2nd half first try scorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first, try being scored then your bet stands.
- Each-way bets on try scorers who have taken no part of the game when the 1st try is scored will be void regardless of whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered, then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.
- If a try is a penalty try the player who is awarded the try by match officials will be deemed the winner for settlement purposes.
- Bets will stand on players that take any part in a match for last try scorer purposes.
- Player to Score a Try at Any Time
- Bets will stand on players that take any part in a match.
- Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.
- Tryscorer Shirt Numbers
- A penalty try counts as 6.
- Time of First Team-Match Try/First 2nd Half Try
- Try includes penalty try. If no 1st or 2nd half, try scored then bets will be settled as after.
- Player Match-Ups
- Predict the player who will score the most points. Both players must start the match or bets are void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.
- Player Performances/Points
- Players must start the match or bets are void. Bets stand on regulation time only.
- Will There Be a Sin-Binning/Drop Goal/40-20/Will the 1st Try Be Converted
- Will be settled on regulation time only. For settlement purposes drop goal and 40/20 must be successful.
- Number of Tries - Team Tries/To Score a Try/Team to Score 1st Try
- Penalty tries count. Bets stand on regulation time only.
- Highest Scoring Team – Handicap
- All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.
- Total Team Tries
- Penalty tries count. Bets stand on regulation time only.
- Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
- Both halves must be completed for bets to stand.
- Will Either Team Score 3 Unanswered Tries?
- Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
- Team to Trail in Match
- Predict whether the named team will trail on points at any time during a specified match.
- Team with Most Converted Tries
- In the event of no tries being scored, or no tries being successfully converted, then bets will be settled as a Tie.
- Team to Score Last
- Includes extra-time if played.
- Highest/Lowest Scoring Team
- Only highlighted team’s count. Dead-heat rules apply.
- Scorecast/1st Half Scorecast
- All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes the field after a try has been scored or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored, then all bets will be settled as singles on the first try scorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no try scorer in the match/half, then all bets will be settled as singles on the Winning Margin or 1st Half Winning Margin market at the relevant odds quoted at match kick-off time.
- Wincast/1st Half Wincast
- Bets exclude extra-time if played. If your player takes the field after a try has been scored or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored, then all bets will be settled as singles on the first tryscorer at the appropriate odds. If the first, try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no tryscorer in the match/half, then all bets will be settled as singles on the Full Time Result or 1st Half Winner market at the relevant odds quoted at match kick-off time.
- Man of the Match
- If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result, then all bets on this market will be void.
- Super Coach Special Markets
- Most Supercoach Points for the Round - The winner is deemed the player with the Most Supercoach points (from the quoted list) for the Round. Results as per nrlfantasy.ailytelegraph.com.au. In the event of non-starters, a Rule 4 (Deductions) may apply.
- Supercoach Most Point Match Ups - Pay on player with most Supercoach points. Both must be in playing 17. Results as per nrlfantasy.dailytelegraph.com.au.
- Super Coach Player Total Points - Settlement determined by the quoted player's Supercoach points for the match. Players must be in playing 17. Result as per nrlfantasy.dailytelegraph.com.au.
- Mythical Match-Ups
- Market will be settled by applying the mythical handicap to each team’s total points scored in the current week’s round of matches. The team with the highest adjusted points total will be deemed the winner. Both games must be completed for bets to stand.
- Season Betting
- Top Tryscorer - Settled on regular season only (playoffs do not count).
- To Finish Bottom - Settled on the team finishing bottom of table (regardless of whether they are relegated or not).
- Season Points Handicap Match-Ups - For the purpose of this market any Points Deductions do not count.
- Regular Season Handicap - For the purpose of this market any points deductions do not count.
Team Season Points - For the purpose of this market any points deductions do not count. - Most Losses (Regular Season) NRL - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
- Top NSW Team/Top Non-NSW Team - Settlement will be based on the highest placed team according to the official NRL ladder at the end of the regular season. In the event of a tie, the winner will be determined as the team with the greatest for and against differential.
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Rugby Union
- General Rules
- Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
- Unless otherwise stated Rugby sevens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
- If a venue is changed from the one advertised, then all bets on that match are void.
- In the event of a change of opponent from the one advertised then all bets for that match are void.
- Abandoned Matches
- All bets are void apart from markets where the outcome is already determined.
- Postponed Matches
- Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive South African time).
- Outright Betting
- Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
- To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
- Wooden Spoon - Offered for the Six Nations, will be settled on the team who finish in the bottom position of the table, upon completion of the specified Six Nations tournament.
- To Be Relegated - Where market is offered settlement is based upon the rules of the specified league.
- Match Betting
- Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play) - In 2-Way markets bets are void if a tie is not offered in the event of a tie.
- Match and Team Totals/Alternative Totals (Including In-Play) - In 2-way markets, where scores are level with the total points taken then bets will be void if a tie is not offered.
- Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
- Draw-No-Bet - If the game finishes in a draw then bets will be settled as a scratch.
- 1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a scratching.
- Next Try 2-Way - Where there is no next try scored then bets will be void unless the option of no next try is offered.
- Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are level with the quote taken then bets will be void unless a tie is offered on the relevant market. For these markets try includes penalty try.
- Total Successful Penalties 2-Way - Settlement is based on total successfully converted penalties, not total penalties awarded. Where the total is level with the quote taken then bets will be void unless the tie is offered.
- Team Totals Odd/Even 2-Way - Zero counts as Even for settlement purposes.
- First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
- 4-Way First Scoring Play - For this market try includes penalty try.
- More Tries or Penalties - The Tie is an option. For this market try includes penalty try.
- Team Scoring First to Win - Includes extra-time if played.
- Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
- Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.
- Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding extra-time if played.
- Half Time/Full Time Winning Margin Double - Predict the team and winning margin combinations at half time and full time excluding extra-time if played. In the event of the half- or full-time result ending in a Tie, then bets will be settled on Any Other option.
- Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
- Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if played. The Tie is an option.
- Double Result - Predict the outcome of the specified match at half-time and full-time.
- Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
- Race to Markets - Predict the team to reach a specified point total first (Neither option is available).
- Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
- Match Outcome(4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra-time if played.
- Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
- First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd Half First Tryscorer
- Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored, then first try scorer bets will be made void. If your player has taken the field at any time prior to the first, try being scored then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd Half First Try Scorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first, try being scored then your bet stands.
- Each-way bets on try scorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered, then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.
- If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
- Bets will stand on players that take any part in a match for last try scorer purposes.
- If the last try is a penalty try bets will be settled on the previous tryscorer.
- Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries
- Bets will stand on players that take any part in a match.
- Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.
- In-Play 2-Way Market Betting (Incl. OT)
- Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of extra-time if played, for settlement purposes. The markets are:
- Money Line (Incl. OT)/Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)/2nd Half Winner (Incl. OT)
- In-Play Half Betting
- For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.
- In-Play 10 Minute Betting
- 10 Minute Betting - The designated 10-minute period must be completed for bets to stand unless the specific market outcome is already determined.
- 10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
- Tryscorer Shirt Numbers
- A penalty try counts as 8.
- Time of First Team-Match Try/First 2nd Half Try/Last Try
- Try includes penalty try. If no 1st or 2nd half, try scored then bets will be settled as after.
- Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
- If no converted penalty, then bets will be settled as after.
- Time of 1st Try/Team Time of 1st Try
- Penalty tries count. If no try, then bets will be settled as after.
- Team to Score First Try
- Market includes a No Try Scored option.
- Player Match-Ups
- Predict the player who will score the most points. Both players must start the match or bets are void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.
- Player Performances/Points
- Players must start the match or bets are void. Bets stand on regulation time only.
- Will There Be a Sin-Binning/Drop Goal
- Will be settled on regulation time only. For settlement purposes drop goal must be successful.
- Number of Tries - Team Tries/To Score a Try/Team To Score 1st Try
- Penalty tries count. Bets stand on regulation time only.
- Total Team Tries (including Alternatives)
- Penalty tries count. Bets stand on regulation time only.
- More Tries or Converted Penalties/Team to Score More Tries or Penalties
- Penalty tries count. Penalties must be successfully converted.
- Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
- Both halves must be completed for bets to stand.
- Will Either Team Score 3 Unanswered Tries
- Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
- Team to Trail in Match
- Predict whether the named team will trail on points at any time during a specified match.
- Team to Score Last
- Includes extra-time if played.
- Highest/Lowest Scoring Team
- Only highlighted team’s count. Dead-heat rules apply.
- Either Team to Be Nilled
- Predict whether or not a match ends with either team failing to register a point.
- 1st Try Converted
- Predict whether or not the first try of the match will be successfully converted. Penalty tries count.
- 1st Video Referee Decision
- Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try bets will be void.
- 1st Stoppage
- The incident that produces the first referee designated stoppage will be used for settlement purposes.
- Scorecast/1st Half Scorecast
- All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes the field after a try has been scored or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored, then all bets will be settled as singles on the first try scorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no try scorer in the match/half, then all bets will be settled as singles on the Winning Margin or 1st Half Winning Margin market at the relevant odds quoted at match kick-off time.
- Wincast/1st Half Wincast
- Bets exclude extra-time if played. If your player takes the field after a try has been scored or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored, then all bets will be settled as singles on the first try scorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no try scorer in the match/half, then all bets will be settled as singles on the Full Time Result or 1st Half Winner market at the relevant odds quoted at match kick-off time.
- Man of the Match
- If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result, then all bets on this market will be void.
- Highest Scoring Team – Handicap
- All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.
- Mythical Match-Ups
- Market will be settled by applying the mythical handicap to each team’s total points scored in the current week’s round of matches. The team with the highest adjusted points total will be deemed the winner. Both games must be completed for bets to stand.
- Season Betting
- Top Tryscorer - Settled on regular season only (playoffs do not count).
- To Finish Bottom - Settled on the team finishing bottom of table (regardless of whether they are relegated or not).
- Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
- General Rules
- Unless otherwise stated all Rugby bets are settled on 80 minutes play. The term 80 minutes play includes any stoppage time.
- Unless otherwise stated Rugby sevens match bets are settled on the specific tournament regulation play and exclude extra-time if played.
- If a venue is changed from the one advertised, then all bets on that match are void.
- In the event of a change of opponent from the one advertised then all bets for that match are void.
- Abandoned Matches
- All bets are void apart from markets where the outcome is already determined.
- Postponed Matches
- Are void unless re-arranged and played in the same 'Rugby Week' (Monday - Sunday inclusive South African time).
- Outright Betting
- Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
- To Finish Bottom - Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
- Wooden Spoon - Offered for the Six Nations, will be settled on the team who finish in the bottom position of the table, upon completion of the specified Six Nations tournament.
- To Be Relegated - Where market is offered settlement is based upon the rules of the specified league.
- Match Betting
- Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play) - In 2-Way markets bets are void if a tie is not offered in the event of a tie.
- Match and Team Totals/Alternative Totals (Including In-Play) - In 2-way markets, where scores are level with the total points taken then bets will be void if a tie is not offered.
- Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
- Draw-No-Bet - If the game finishes in a draw, then bets will be settled as a scratch.
- 1st/2nd Half Draw-No-Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a scratching.
- Next Try 2-Way - Where there is no next try scored then bets will be void unless the option of no next try is offered.
- Total Tries/Team Total Tries/Most Tries markets (including alternatives)- In 2-Way markets where scores are level with the quote taken then bets will be void unless a tie is offered on the relevant market. For these markets try includes penalty try.
- Total Successful Penalties 2-Way - Settlement is based on total successfully converted penalties, not total penalties awarded. Where the total is level with the quote taken then bets will be void unless the tie is offered.
- Team Totals Odd/Even 2-Way - Zero counts as Even for settlement purposes.
- First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
- 4-Way First Scoring Play - For this market try includes penalty try.
- More Tries or Penalties - The Tie is an option. For this market try includes penalty try.
- Team Scoring First to Win - Includes extra-time if played.
- Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
- Score 1st Try/Match Result - Predict the Team to score 1st try, combined with the Full Time Result, excluding extra-time if played. A price is quoted for No Tryscorer. For this market try includes penalty try.
- Team to Score 1st and Match Result - Predict the team to score 1st combined with the match result, excluding extra-time if played.
- Half Time/Full Time Winning Margin Double - Predict the team and winning margin combinations at half time and full time excluding extra-time if played. In the event of the half- or full-time result ending in a Tie, then bets will be settled on Any Other option.
- Score 1st, Lead at Half Time and Win at Full time - Predict the outcome of all three. In the event of the combination not being offered then bets will be settled on Any Other option.
- Highest Scoring Half/Team with Highest Scoring Half - The second half total excludes extra-time if played. The Tie is an option.
- Double Result - Predict the outcome of the specified match at half-time and full-time.
- Winning Margin inc. Exact and Alternative - For settlement purposes the margin at full-time is used (Tie option is available).
- Race to Markets - Predict the team to reach a specified point total first (Neither option is available).
- Half Betting - 1st half markets are settled at the end of the 1st half. 2nd half markets are settled at the end of regulation time and exclude extra-time if played. The relevant half must be completed for bets to have action, unless the specific market outcome is already determined.
- Match Outcome(4-Way)/Win in Extra-Time/To Lift Trophy/To Qualify/Match to Go to Overtime - Settlement will include extra-time if played.
- Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
- First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd Half First Tryscorer
- Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored, then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first, try being scored then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd Half First Try Scorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first, try being scored then your bet stands.
- Each-way bets on try scorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered, then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.
- If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
- Bets will stand on players that take any part in a match for last try scorer purposes.
- If the last try is a penalty try, bets will be settled on the previous tryscorer.
- Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries
- Bets will stand on players that take any part in a match.
- Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.
- In-Play 2-Way Market Betting (Incl. OT)
- Where offered, all markets which state ‘Incl. OT’ specifically in the market title, will include all periods of extra-time if played, for settlement purposes. The markets are:
- Money Line (Incl. OT)/Handicap 2-Way (Incl. OT) (including alternatives)/Total Points (Incl. OT) (including alternatives)/Team Total Points (Incl. OT)/Total Tries (Incl. OT)/Team Total Tries (Incl. OT)/2nd Half Winner (Incl. OT)
- In-Play Half Betting
- For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined). In-Play half bets exclude overtime if played.
- In-Play 10 Minute Betting
- 10 Minute Betting - The designated 10-minute period must be completed for bets to stand unless the specific market outcome is already determined.
- 10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
- Tryscorer Shirt Numbers
- A penalty try counts as 8.
- Time of First Team-Match Try/First 2nd Half Try/Last Try
- Try includes penalty try. If no 1st or 2nd half, try scored then bets will be settled as after.
- Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
- If no converted penalty, then bets will be settled as after.
- Time of 1st Try/Team Time of 1st Try
- Penalty tries count. If no try then bets will be settled as after.
- Team to Score First Try
- The Market includes No Try Scored option.
- Player Match-Ups
- Predict the player who will score the most points. Both players must start the match or bets are void. In the event of a tie all stakes will be refunded. Bets stand on regulation time only.
- Player Performances/Points
- Player must start the match or bets are void. Bets stand on regulation time only.
- Will There Be a Sin-Binning/Drop Goal
- Will be settled on regulation time only. For settlement purposes drop goal must be successful.
- Number of Tries - Team Tries/To Score a Try/Team To Score 1st Try
- Penalty tries count. Bets stand on regulation time only.
- Total Team Tries (including Alternatives)
- Penalty tries count. Bets stand on regulation time only.
- More Tries or Converted Penalties/Team to Score More Tries or Penalties
- Penalty tries count. Penalties must be successfully converted.
- Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
- Both halves must be completed for bets to stand.
- Will Either Team Score 3 Unanswered Tries
- Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
- Team to Trail in Match
- Predict whether the named team will trail on points at any time during a specified match.
- Team to Score Last
- Includes extra-time if played.
- Highest/Lowest Scoring Team
- Only highlighted team’s count. Dead-heat rules apply.
- Either Team to Be Nilled
- Predict whether or not a match ends with either team failing to register a point.
- 1st Try Converted
- Predict whether or not the first try of the match will be successfully converted. Penalty tries count.
- 1st Video Referee Decision
- Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try bets will be void.
- 1st Stoppage
- The incident that produces the first referee designated stoppage will be used for settlement purposes.
- Scorecast/1st Half Scorecast
- All bets 80 minutes play (normal time) only. Bets exclude extra-time if played. If your player takes the field after a try has been scored or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored, then all bets will be settled as singles on the first try scorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no try scorer in the match/half, then all bets will be settled as singles on the Winning Margin or 1st Half Winning Margin market at the relevant odds quoted at match kick-off time.
- Wincast/1st Half Wincast
- Bets exclude extra-time if played. If your player takes the field after a try has been scored or does not take part in the game prior to a try being scored, then bets will be made void. If a match is abandoned after a try has been scored, then all bets will be settled as singles on the first try scorer at the appropriate odds. If the first try is a penalty try then the player who is awarded the try by match officials will be deemed the winner for the purposes of the tryscorer part of the bet. If there is no try scorer in the match/half, then all bets will be settled as singles on the Full Time Result or 1st Half Winner market at the relevant odds quoted at match kick-off time.
- Man of the Match
- If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result, then all bets on this market will be void.
- Highest Scoring Team – Handicap
- All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.
- Mythical Match-Ups
- Market will be settled by applying the mythical handicap to each team’s total points scored in the current week’s round of matches. The team with the highest adjusted points total will be deemed the winner. Both games must be completed for bets to stand.
- Season Betting
- Top Tryscorer - Settled on regular season only (playoffs do not count).
- To Finish Bottom - Settled on the team finishing bottom of table (regardless of whether they are relegated or not).
- Most Losses (Regular Season) - Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
Volleyball
- Pre-Match
- The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
- To Win Match
- Match Total Odd/Even
- Correct Set Score
- Double Result (Outcome of 1st Set and Match)
- Match Handicap – Sets
- Match Handicap – Points
- Total Points
- Team Total Points
- For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined:
- First Set Winner
- First Set Total Odd/Even
- First Set Handicap
- First Set Total Points
- First Set Winning Margin
- First Set Correct Score
- First Set to Go to Extra Points
- Score After 2/3 Sets
- In the event of referee enforced point deductions, official results will be used for settlement purposes, on all markets.
- If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void.
- For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count.
- To Qualify will be settled on the team progressing to the next round of the specified competition and includes the outcome of a Golden Set if played.
- An un-played or postponed match will be treated as a non-runner for settling purposes unless it is played within 24 hours of the original start time.
- The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
- In-Play
- The following markets will be void if the match is not completed, unless the specific market outcome is already determined:
- To Win Match/Set Betting/Total Match Points/Team Total Match Points/Handicap Set Betting
- For individual set markets, in the event of the set not being completed bets will be void, unless the specific market outcome is already determined.
- For In-Play Point Betting, bets are offered for a team to win the nominated point. In the event of the point not being played, due to the game or set ending, all bets on that point will be void. In the event of referee enforced point deductions, official results will be used for settlement purposes, with the exception of Race to Markets and Point Betting that have already been determined.
- For competitions where two legged ties have a Golden Set to decide which team progresses (in the event of the tie being tied in matches won), then for settlement purposes the Golden Set does not count, with the exception of the following markets: -
- Tie Winner (Golden Set only counts if played)/Golden Set Total/Golden Set Handicap/ Golden Set Odd/Even/Golden Set Extra Points/Golden Set Race To 5-10/ Golden Set Lead After 10-20/Golden Set Winning Margin/Golden Set Correct Score
- Settlement of Wagers
- Statistics provided by the official score(s) provider, or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
- In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
Waterpolo
- Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.
- All match markets will be settled on regulation time, unless stated otherwise. Regulation time this must be completed for bets to stand unless otherwise stated. In the event of a match starting but not being completed then bets will be void, unless the specific market outcome is already determined.
- Odd/Even Markets - Any score of zero is deemed to be even for settlement purposes.
- In-Play Markets - Bets are settled on regulation time, unless stated otherwise. Regulation time must be completed for these bets to stand, unless the specific market outcome is already determined:
- Handicaps/Full-Time Result/Total Goals/Alternative Handicaps/Next Goal/Team Total Goals/Double Chance/Winning Margin/Double Result/Race to Markets/Total Goals Odd-Even/Team Total Goals Odd-Even/Draw-No-Bet
- The following In-Play markets will be settled at the end of overtime/shootout:
- Match Winner 2-Way/To go to Overtime/Overtime Total/To go to Penalties/To Win Shootout/Team Score Next Penalty
- The following props will be offered for each quarter and will be settled at the end of the designated quarter. In the event of a specific quarter not being completed bets will be void, unless the specific market outcome is already determined:
- Quarter Handicaps/Quarter Winner/Quarter Goals/Team Quarter Goals/Quarter Race to Markets/Quarter Goals Odd-Even/Team Quarter Goals Odd-Even
- The following props will be offered for each half and will be settled at the end of the designated half. In the event of a specific half not being completed bets will be void, unless the specific market outcome is already determined:
- Half Handicaps/Half Winner/Half Goals/Half Team Goals/Half Race to Markets/Half Goals Odd-Even/Team Half Goals Odd-Even
Cricket
All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect start time is announced on our website.
"Test Matches" and "Two/Three/Four Day Matches" are excluded from the rules stated above.
If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
Push rules apply for all 2-way markets.
One Day / Twenty20
In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void.
If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Where no specific price or state is quoted for the tie and the official competition rules determine a winner / progressing side, bets will be settled on the official result.
In competitions where a Bowl Out or Super Over determines a winner then bets will be settled on the official result.
Innings Runs
If Duckworth-Lewis method (D / L) is called into play and the runs for one of the teams are being reduced – the market will be valid for settlement.
In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined.
Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled and when bets were struck, unless the market is already determined.
Three/Four/Five Day Matches
A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets are void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void.
Test Matches / First-Class Matches
Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.
Draw No Bet
Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.
Double Chance
Predict the match result to be either of the three options given. Bets will stand on the official result provided at least one ball has been bowled.
Money Line
Predict the winner of the match.
1st 6 Over RunsIf the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
1st 12 Over Runs
If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.
Session Runs
Predict how many runs will be scored in the specific session. The result is determined by the total number of runs scored, regardless of which team has scored them. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.
5 Over Run Bands
If the selected number of overs is not complete due to external factors or adverse weather then bets will be void, unless settlement of the bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.
Next Over Runs
Predict the total runs scored during the next Over of the match. Extras and penalty runs will be included. If Over is not completed, bets will be void unless bets have already been determined.
Runs off Delivery
Predict how many runs will be scored off the specified delivery.
The result will be determined by the number of runs added to the team total, off the specified delivery. For settlement purposes, all illegal balls count as deliveries.
For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re- bowled because of an illegal delivery, the runs scored off the additional delivery do not count.
All runs, whether off the bat or not, are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
Batsman Total Runs
Over/Under runs bets will stand after the batsman has faced one ball or is given out before the first ball is faced. Score counts if batsman is Not-Out including if innings is declared.
Test Matches and First-Class Matches
Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches
Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck and while the batsman was at the crease unless settlement of bets is already determined.
Twenty20 Matches
Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck and while the batsman was at the crease unless settlement of bets is already determined.
Next Over Wicket? (Yes/No)
For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, then the wicket is deemed to have taken place on the previous ball.
If Over is not completed, bets will be void, unless the market is already determined.
Next Over Odd/Even
Subject to the above all bets will stand irrespective of delays caused by rain or for any other reason.
One Day Matches
Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck and while the batsman was at the crease unless settlement of bets is already determined.
Twenty20 Matches
Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck and while the batsman was at the crease unless settlement of bets is already determined.
Next Over Wicket? (Yes/No)
For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out, then the wicket is deemed to have taken place on the previous ball.
If Over is not completed, bets will be void, unless the market is already determined.
Next Over Odd/Even
Bets are settled on the officially declared man of the match. Dead Heat rules apply.
To Win The Toss
Predict which team will win the coin toss at the beginning of the game.
Highest Individual Score
Minimum number of Overs must be played, otherwise all bets will be void:
• Twenty20 matches – full 20 overs for each Team.
• One Day matches – at least 40 overs for each Team.
• Test & First-Class matches – whole match counts; if game is drawn there must be minimum of 200 overs bowled for settlement
Highest Opening Partnership
If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket. In limited overs matches, bets will be void if the innings has been reduced due to external factors, including bad weather, unless settlement has already been determined. In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.
Wickets Lost In "X" Runs
Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target or the quoted score is otherwise not reached, then the wickets lost at that time will be the result of the market.
Test Matches and First-Class Matches – All bets will stand irrespective of delays caused by rain or for any other reason.
One-Day Matches – Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Most Match Sixes
Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void.
In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.
In Twenty20 matches the match must be scheduled for the full 20 overs and there must be an official result.
In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void.
For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.
Player To Score Most Sixes
Bets placed on any player not in the starting 11 will be void.
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. Bets on players who are selected but do not bat will be settled as losers if one or more six is scored. Dead-heat rules apply.
In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes. Bets will be void if no Sixes are scored.
• Twenty20 Matches - The full 20 overs for each team.
• One Day Matches - At least 40 overs for each team.
1st Wicket Method
Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void.
The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired Out).
A Fifty/Hundred Score In Match
The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.
• Twenty20 Matches - The full 20 overs for each team.
• One Day Matches - At least 40 overs for each team.
• Test and First-Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Most Run Outs
Predict which team will create most run outs whilst fielding.
If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run outs whilst fielding regardless of the number of overs bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes.
In Test Matches and First-Class Matches all innings of the match will count.
1st OverPredict the total runs scored during the 1st Over of the match. Extras and penalty runs will be included. If 1st Over is not completed, bets will be void.
1st Innings Score
Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.
• Twenty20 Matches - The full 20 overs for each team.
• One Day Matches - At least 40 overs for each team.
• Test and First-Class Matches - Declarations will be considered the end of an innings for settlement purposes.
In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.
1st Innings Lead
Both teams must complete their first innings for bets to stand (including declarations). Dead- heat rules apply.
Runs At Fall Of 1st Wicket
Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void unless bet is already determined. Total Runs
Dismissal Method
Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game or after the bet has been placed in Live Betting, all bets will be void.
Method of Dismissal 2-Way
The options available are: Caught and Not Caught (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.
Method of Dismissal 6-Way
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.
Method of Dismissal 7-Way
The options available are: Bowled, Fielder Catch, Keeper Catch, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.
Odd/Even
Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.
Total Runs In Match O/U
Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined:
• Twenty20 Matches - The full 20 overs for each team.
• One Day Matches - At least 40 overs for each team.
Test and First-Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.
Race To 10 Runs
Predict which player will score the first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.
Total MatPredict whether the total number of sixes in the match will be over or under a specified figure. If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Sixes hit during the Super-Over will not count for settlement purposes.
Only Sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes.
Overthrows and extras do not count.
Total Match 4’s
Predict whether the total number of fours in the match will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled when the bet was struck open bets on total match fours in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Fours hit during the Super-Over will not count for settlement purposes.
Only Fours scored from the bat (off any delivery - legal or not) will count towardsOverthrows, all run Fours and extras do not count.
Innings Total 4’s and 6’s
Predict whether the total number of fours or sixes in the innings will be over or under a specified figure.
If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total innings fours or sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Fours and Sixes hit during the Super-Over will not count for settlement purposes.
Only Fours and Sixes scored from the bat (off any delivery - legal or not) will count towards the total innings Fours and Sixes. Extras do not count.
Total Match Wides
Predict whether the total number of wides will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match wides in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Wides bowled during the Super-Over will not count for settlement purposes.
Total Match Run OuPredict whether the total number of run outs will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs.
In matches decided by a Super-Over, Run Outs during the Super-Over will not count for settlement purposes.
Team With Highest 1st 6/10/15 Overs Score
Predict which team will have the higher score after 1st 6/10/15 Overs. Push Rules apply. If either team do not complete number of overs stated, bets will be void unless bet is already determined. In the event of a tie, bets will be void.
Batsman Matches
Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.
Tournament Markets
Tournament Total 6’s
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over Tournament Total 4’s
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Fours scored in a super over do not count.
Tournament Total Wide’s
If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g., if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide delivery bowled.
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Wide’s bowled in a super over do not count.
Total Tournament Run Outs
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Run Outs in a super over do not count.
Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Stumpings in a super over do not count.
Tournament Team to Hit Most 6’sdo not count.ts the total Fours.ch 6’sFor settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.
Tournament Highest Individual Player Score
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
Total Tournament Centuries
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
Tournament Highest Team Score
What will the highest team score be during the series? For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
Tournament Hat-Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.
Bowler to take 5 Wickets in a Match?
Bets settled as “Yes” if a player takes 5 wickets in one match. - For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.
Outright
Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.
Top Series Batsman/Bowler
Any quoted player, who takes no part in the specified series, will be void. In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.
To Win Pool
Predict the team which will finish top at their Pool. Dead Heat rules apply.
Finalists Predict the two teams which will play in the Final of the Tournament.
Stage Of Elimination
Predict at which stage of the Tournament a certain team will be eliminated.
To Reach The Final
Predict if a certain team will reach the Final of the Tournament.
Basketball
Markets do not consider overtime unless otherwise stated.
If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.
If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.
If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.
In the event that a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.